Shockman
appropriate at this time
- Joined
- Oct 26, 2004
- Messages
- 3,199
- Solutions
- 5
- Reaction score
- 120
- Points
- 90
- Favorite Pinball Machine
- Star Trek
I have changed my mind and decided I am going to build a Sinistar table, because I have given it a lot of thought in the past and do have the resources collected already for my arcade game.
Time will be split between the table and the arcade game, finishing up helping of others and my other arcade games.
I have not started on the Pin, but as I said have kicked the ideas around for a long time, and once started on it on an older computer.
The concept is that Sinistar's minions will work on building him, and the player will work towards destroying the effort, and if completed, the monster. Basically a trail of lights will represent the minions supply line and another the players sinibombs, and the player will try to keep his/her line of lights streaming towards Sinistar faster than the supply stream. The pops will be as rocks and hitting them will release the crystals. Hitting targets will harvest the crystals and give you bombs which will emit from the ball and go towards the monster when kickers are hit.
In the mean time I will attach the arcade version I am working on. It is a very early wip that is going to make Sinistar a rotate and thrust game instead of a 360 direction control system, plus wide screen.
arrow keys rotate
z-thrust
c-fire
Time will be split between the table and the arcade game, finishing up helping of others and my other arcade games.
I have not started on the Pin, but as I said have kicked the ideas around for a long time, and once started on it on an older computer.
The concept is that Sinistar's minions will work on building him, and the player will work towards destroying the effort, and if completed, the monster. Basically a trail of lights will represent the minions supply line and another the players sinibombs, and the player will try to keep his/her line of lights streaming towards Sinistar faster than the supply stream. The pops will be as rocks and hitting them will release the crystals. Hitting targets will harvest the crystals and give you bombs which will emit from the ball and go towards the monster when kickers are hit.
In the mean time I will attach the arcade version I am working on. It is a very early wip that is going to make Sinistar a rotate and thrust game instead of a 360 direction control system, plus wide screen.
arrow keys rotate
z-thrust
c-fire