FP SPS Color Sequencer. Now with 100% more ducks!!!!

Future Pinball

SpacePirateScott

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Brightness 'ducking' is when the lights are temporarily dimmed to make another light look brighter. This is usually done when using flashers to simulate their real life brightness. The idea is simulate when pupil shrinks (constricts) when looking a bright light, or the auto exposure on a camera.

I added support to automate this in the Color Sequencer. You simply add a light that you want to watch and set how much to dim the lights when any of the watched lights are Lit. After than everything is automatic
GI_Lights.AddLightToWatchList DemoFlasher1
GI_Lights.AddLightToWatchList DemoFlasher2
GI_Lights.DuckBrightness = .25

I've also added a recovery time, so the dimmed lights don't instantly jump back up to full brightness. This is also adjustable

GI_Lights.DuckingRecoveredDuration = 75 'in ms

And here is a video of it in action.


The features of the Beta release are done, I will post source code and demo table when I finish updating the documentation
 
Last edited:
Ducking! And here I thought it was an autocorrect issue. Love the details you are working on!
 
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