Electro-Mechanical Machines
Future Pinball
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Interesting.... I do notice that the flippers on this don't shoot wide like FP tends to do (which is a good thing if you want it to be more realistic).

I don't play EM's at all really (they usually do tend to play slow though), so I can't compare to how it "should" play... but I definitely noticed a difference with the flippers.
 
Cette table est magnifique !
Grand merci à vous
Encore encore !!
 
Interesting.... I do notice that the flippers on this don't shoot wide like FP tends to do (which is a good thing if you want it to be more realistic).

I don't play EM's at all really (they usually do tend to play slow though), so I can't compare to how it "should" play... but I definitely noticed a difference with the flippers.
I can't say I noticed that. The table simply uses the standard dynamic flippers. The only thing that is a little unique is that there is a difference of only 3 omegas between the min and max omega.
 
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when you say bit overpowered, what do you mean? and where does the ball move so fast, I ask you among the bumpers?
just as I told you above this is closely linked to the discussion I told you before....

I think he means you should reduce the MinOmega a bit. I tried setting it to 33 and think it performs better.
 
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Love this table, like the way to ball trails are with the ball awesome work :-)
 
Love this table, like the way to ball trails are with the ball awesome work :-)
I dont like this kind of trails. Looks a bit overdone for me. I miss an option to switch the ball trail settings. On Wild's Krull Table he has defined the "B" key for this...
 
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By far the best flippers/physics I have ever seen on a FP table ever.
Well done mate!
It should be rated 10 stars, cheers!
@NitroNimbus
Many thanks,Nitro:cool:
I can know which version you tried,please? the one published, or this one I have inserted here, that is v1.0A
 
Interesting.... I do notice that the flippers on this don't shoot wide like FP tends to do (which is a good thing if you want it to be more realistic).

I don't play EM's at all really (they usually do tend to play slow though), so I can't compare to how it "should" play... but I definitely noticed a difference with the flippers.
@TerryRed
Have you only noticed this difference, in this table ..... only in the flippers (fins) ? nothing else for you?
 
TerryRed said:
Interesting.... I do notice that the flippers on this don't shoot wide like FP tends to do (which is a good thing if you want it to be more realistic).

I don't play EM's at all really (they usually do tend to play slow though), so I can't compare to how it "should" play... but I definitely noticed a difference with the flippers.

I can't say I noticed that. The table simply uses the standard dynamic flippers. The only thing that is a little unique is that there is a difference of only 3 omegas between the min and max omega.

Okay, but I assure you that there are other factors too, not just those 3 omegas, which led to an improvement in the fins, but if that's only what you have noticed.......in fact there are other things and thoughts that I wanted to share with you, and maybe discuss together.
But I'll post them in my other thread Here
 
I dont like this kind of trails. Looks a bit overdone for me. I miss an option to switch the ball trail settings. On Wild's Krull Table he has defined the "B" key for this...
Please you see the description of the table....or here below

Edit:
PS: Special 1 key and Special 2 key,you have to make sure that in preferences, you have other letters assigned because some are assigned to bam, like the P or N key.

Catturatt.JPG


Cattura1.JPG
 
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@wild I've downloaded the Table directly from this thread with the button on top. A few minutes ago I've taken a glimpse on the script, and noticed, I was wrong... ;)
 
@DuMichAuch72
OK, very good.....can I ask you to try the published one too? as I would like to have an opinion, and maybe tell me what difference you find in the gameplay of the table,of the two version,please
 
@wild The download link is identical on this thread and the resources tab.
 
Thanks for the earlier advice about the special keys. Not sure why mine aren't working for this table, but I'll have to mess around with stuff. :hmm1:

Glad to hear so many like this table. I was trying to figure out the other day why I liked the physics on this FP version more than on JP's VPX version, but I couldn't pin it down at the time.

I'll try to get back to testing your new version in a couple days.
 
Okay, but I assure you that there are other factors too, not just those 3 omegas, which led to an improvement in the fins, but if that's only what you have noticed.......in fact there are other things and thoughts that I wanted to share with you, and maybe discuss together.
But I'll post them in my other thread Here
OK you got me. I was wrong. I went back and looked again. I found that you created some new bounce control values especially for "minimum_elasticCoef_to_scale_fast_balls". It seems to affect more than the bounce somehow. Then I noticed it looks like you built a custom flipper model although I'm not sure if it affects the physics.
 
The download link is identical on this thread and the resources tab.
@DuMichAuch72
No,they are not identical, they are different, there are some changes ..... in terms of lights, and physics .... the one published is version 1.0, the one in this thread is 1.0A .... look better please , try them, and tell me what you think.
 
OK you got me. I was wrong. I went back and looked again. I found that you created some new bounce control values especially for "minimum_elasticCoef_to_scale_fast_balls". It seems to affect more than the bounce somehow. Then I noticed it looks like you built a custom flipper model although I'm not sure if it affects the physics.
Yes also, an way in the middle of, between groups 1 and 2....nothing special,yes those are my custom models, but they do not affect the physics in a heavy way, certainly the fin model also affects the physics in my opinion, but not in this case, what affects is the configuration in the fp editor, which in synbiosis with the omega , it works a little better, I will also talk about this in the dedicated thread, very soon, I hope you will participate, I renew the invitation to you, my friend.......Did you try version 1.0A? which I entered here.
 
@DuMichAuch72
No,they are not identical, they are different, there are some changes ..... in terms of lights, and physics .... the one published is version 1.0, the one in this thread is 1.0A .... look better please , try them, and tell me what you think.
Screenshot 2021-08-12 202432.png
@wild I used this Link... But I've just downloaded the File you talking about ;)

EDIT: I've found a "Bug". The Scores for Player 3 and 4 are swapped on the HUD. On the Back Glass they are fine
 
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I used this Link... But I've just downloaded the File you talking about
Well! This is the published one......Now go back, on the first page of this thread, and download this version, look for it, and you'll see this image:
Cattura1.JPG

EDIT: I've found a "Bug". The Scores for Player 3 and 4 are swapped on the HUD. On the Back Glass they are fine
Ahhhh.....:oops:really!!??....ok a will check this.....many thanks,I'll let you know soon.
 
I tried Stardust 1.0_A. It seems a bit much. I experimented a little and these values seem to be more in the range needed but you may want to experiment more.

mass="120" gravity="8155"
 
I tried Stardust 1.0_A. It seems a bit much. I experimented a little and these values seem to be more in the range needed but you may want to experiment more.

mass="120" gravity="8155"
Thanks G.... the values I set on the published version seemed to me the most suitable, obviously in your opinion you would prefer it faster,(that I still have to understand better what us mean when we says that it seems slow ) now you suggest these values "mass = "120" gravity = "8155", I have to try them, they are certainly much better than those that I put before, (mass = "160" gravity = "9810"), but I knew they weren't suitable, and not I liked the gameplay.

I entered, this version 1.0A,with this values as a test, to see what @Dreamstate thought, since he said that the published version found it very slow (which for me it is not) but I already know that these values "mass =" 120 "gravity =" 8155 "will be useful to have a faster ball that goes down towards the fins, right?

I also expect an opinion of @Isaac Sauvage about the v1.0A
 
Okay, I gave "1.0A" a look, and the new physics are just awful to me.

The ball is now made of heavy-metals instead of steel, and the game now feels almost exactly like JP's VP version-- like a very strange version of what EM's used to play like. (JP is an absolute genius IMO, but something's NOT RIGHT with his version?)

Edit: Once again, I really shouldn't post when half-toasted.
 
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a look, and the new physics are just awful to me.
I already knew, this version 1.0A, it was just a test ...... that moreoverwas also useful to try my convictions in physics, thank you very much ... also for your test and that of George now I have even more convictions.
 
Had some time to test the table a little more:

- Ho fatto funzionare i miei tasti speciali e vedo che in effetti disattivano correttamente lo sfondo e le piste della palla. Bene.

- Sfortunatamente, anche quando lo sfondo è spento, il tavolo mostra ancora le rotaie e il campo di gioco, a differenza del gioco reale. È divertente per un po', ma presto distrae. Quindi, sarebbe possibile disabilitare anche quella roba con la chiave speciale?

ok, for the other things, the four bulbs on the wheel of fortune, I discarded them because they didn't give a good result, the fp bulbs are not like the real ones, and they blocked the view of the arrow, I opted to light up the whole wheel, with another method, if you notice it you will see that it lights up.
- Sarebbe possibile "falsare il bagliore della lampada" come vediamo nelle vecchie tabelle VP? In altre parole, l'immagine sorgente viene semplicemente schiarita/sfocata per simulare le lampade sottostanti. Sono molto, MOLTO pessimo con GIMP, ma ho cercato di creare un campione grezzo di come potrebbe apparire vagamente. (Allegata)

- Sono d'accordo con Nitro, la tua fisica è davvero superba e il tavolo suona davvero in modo simile a quello che possiamo vedere su Youtube. IMO questa è la cosa importante in un gioco più vecchio come questo.

- Come promesso, ho aggiunto il volantino e il vetro retroilluminato alla voce delle risorse, appena sopra le immagini allegate.
 

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