Shockman
appropriate at this time
- Joined
- Oct 26, 2004
- Messages
- 3,199
- Solutions
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- Reaction score
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- Favorite Pinball Machine
- Star Trek
Subs was the first multi-monitor game. It was also the first add-a-coin game.
Like the original this is best with two monitors (windows span mode) when playing two players. You could always drape piece of card stock down the center of the screen with a hook on top.
Radar works and is needed to find the other player if he is not shooting.
press F1 to see key and joystick assignments.
Press 5 to add game-time with 1:30 added each 'coin'
Press 2 to start a two player game. Instead of radar just look over at the other players' screen to see where they are (unless you do span this). Having Win7 and a gimpy card installed, and the fact that I have only one monitor, I have yet to test span mode, but I think I will have to put two pinched views (one for each screen) | |X| |X| | and expect they will stretch to the correct aspect ratio, centered in each monitor) Perhaps when I get Win8 I will get another monitor and put my nVidia in this and set that up.
Press 1 to start a one player game. This will show one screen on the monitor and a computer bot will control the hidden sub. Less aggressive when ahead in points, the bot will attack more often when the scores are the same and much more often when it is behind in points. The bot will also try to evade torpedoes.
I took the liberty to scale the game up for more area, and slow it down as compared to the original.
The game is not as easy until you learn to reference the radar. It is nearly exact, but given the difference in scale is by no means a pin-point. Also the fact that the scan only picks it up for an instance every 2 seconds, makes it harder to zero in.
Like the original this is best with two monitors (windows span mode) when playing two players. You could always drape piece of card stock down the center of the screen with a hook on top.
Radar works and is needed to find the other player if he is not shooting.
press F1 to see key and joystick assignments.
Press 5 to add game-time with 1:30 added each 'coin'
Press 2 to start a two player game. Instead of radar just look over at the other players' screen to see where they are (unless you do span this). Having Win7 and a gimpy card installed, and the fact that I have only one monitor, I have yet to test span mode, but I think I will have to put two pinched views (one for each screen) | |X| |X| | and expect they will stretch to the correct aspect ratio, centered in each monitor) Perhaps when I get Win8 I will get another monitor and put my nVidia in this and set that up.
Press 1 to start a one player game. This will show one screen on the monitor and a computer bot will control the hidden sub. Less aggressive when ahead in points, the bot will attack more often when the scores are the same and much more often when it is behind in points. The bot will also try to evade torpedoes.
I took the liberty to scale the game up for more area, and slow it down as compared to the original.
The game is not as easy until you learn to reference the radar. It is nearly exact, but given the difference in scale is by no means a pin-point. Also the fact that the scan only picks it up for an instance every 2 seconds, makes it harder to zero in.
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