The history of Copyright.

You know, that sounds like it could be the Might and Magic card company to me.

My 'folks' ripped me for so many children's toy and food product ideas, I quit watching Saturday Morning children's programming by the age of 11 (1965). It got so depressing to come up with stuff on my own and see it appear suddenly in endless waves of commercials and store shelfs, and I had no reason to know that it was them and 'friends of the family' taking it. They misrepresented their occupations and income!
Everything back then was 'a coincidence'.
And then, I often bought the product myself, after saving my pennies and nickels for months to buy it.
That record? Check!
That breakfast cereal? Check!
That drawing toy with the frame and gears? Check!
That label maker with the adhesive tape spools? Check!

And adding digital displays and circuits to certain electromechanical arcade games because the mechanical scoring mechanisms and awards often failed? ...

...

I often feel gutted when looking back.
 
Have you ever looked the game up on the Internet and then find that they wrote a completely different history to cover 'the development of the product'?

One of my breakfast cereals, the one that is 'Magically Delicious' has a false history and the guy they created to front the product and its creation and his wife "died in a car accident several, several years ago".
Isn't that convenient?
 
Just for completeness about that cereal.
I was 8 or 9 years old back in '62-63 and visiting my Aunt Beatrice. She had an old bag of mini marshmallows that had dehydrated to a dry, crispy crunch and I thought they were fun to eat, so I then talked about making crunchy dehydrated marshmallows in shapes like clovers and stars with food dye for colors and adding them to Cheerios made in different shapes other than in Cheerios O's, and also adding these marshmallows to Instant Cocoa mix.
 
Have you ever looked the game up on the Internet and then find that they wrote a completely different history to cover 'the development of the product'?

Yes I did. In fact we bought one of the games to see how close it waa to ours. And it was exactly the same, other than our results were more accurate than theirs, which were probably figured out with a computer. If they had been actively developing games, as their "story" went, why did it take them over two years after their version of our game hit the stores before their 2nd gme came out? And then they somehow released a new game every few weeks after that. They ended up with enough different games to fill a book shelf.
 
Yeah, that's the disgusting thing about it.
It could be coincidence based on the times. I mean, we are all humans sharing similar responses to events and moods, etc., but...there is a limit and when it comes around to coincidences like showing the game to your 'friend's Father', or like me, playing with corrugated cardboard while living in farmland at the age of 3 back in 1957 and thinking/talking about what if you were to slice potato chips with a blade that cut corrugated chips in a shape like the corrugated cardboard...would the chips be crunchier and still be easy to chew, and then out of the blue to see these very same chips appear within 3 years with the corrugated cut (dip chips). That is too much coincidence.

And then, after moving West to Burbank, Ca. in 1959 at the age of 5 and falling in love with BBQ sauce, but thinking/talking about making sweet hickory BBQ sauce powder for a BBQ flavored potato chip that did not exist anywhere before that thought, but then adding a deactivated Yeast to the flavor to provide something of a meat substitute flavor when BBQ sauce back then didn't even use Yeast flavoring...and then those chips suddenly appear on the shelf 12 months later...with yeast in the ingredients.

That's too much coincidence.
 
After trying out The Official Commercial Version of the Game,
did you throw a rock at his window or anything?
 
After trying out The Official Commercial Version of the Game, did you throw a rock at his window or anything?

No, but we did tell him our version was better than their version. He said he didn't know what we were talking about, that he hadn't worked on that project. He claimed many of their toys and games were developed by freelancers. If that was the case, I always wondered why they couldn't have worked with us to bring it to market. Those kinds of games were wildly popular back then, and several other companies produced a wide range of games of that type. Keep in mind this was the early or mid 1970s and PCs were still a few years away, I think.
 
I believe you. The 70's was the era of the put-on, the role-play in public, the psychodrama, not through a video game like later.
And the attitudes carried over into board and parlor games.

It was all about assuming a character, get yourself some Big Hair and a Mustache, develop a swagger but stay cool and act like Burt Reynolds or someone, or play air guitar, or pen and paper D&D. Or cut out for some Boone's Farm, but the pseudo-hip drank Mateus. No matter the drink, it was still the same shit-face for many.

Earlier, in the mid-later 60's it was Clyde Barrow.
 
Activision created over 300 cartridges for the Atari 2600 and it's subsequent releases (5400, 7600 and so on), Intellivision, Coleco, and the japanese versions too. Hundreds of illegal companies strove to copy these carts, i had the 'chip' to play any cart even the illegal jap imports at the time! and a friend who could 'burn' a cart so we had literally thousands of 'home made' copies from all over the world
going back to that company name though, it also may have been either Wizards of the Coast (who is also famous for ripping off the D&D copyrighted products) or Avalon Hill (the war simulator game company)
 
Interesting. That's something I never learned in school.....
 
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