You might have to wait for a cabinet version there is a back glass now I think the cabinet version needed some extra scripting.Still not getting dmd to work. Anyone have this working in cabinet
I run desktop and still had to grab and unlock the "dmd" in editor and move the whole thig to the right to get it to show the whole thing. I can't imagine what would be need to get it up on a second screen, sorry. Ideally this dmd should have been built in FlexDMD so it would be a lot easier to position and resize.Still not getting dmd to work. Anyone have this working in cabinet
Yeah FlexDMD was used with the table this is scripted from. Seems like the best way to go. Love the Balutito MOD. Great job gents.I run desktop and still had to grab and unlock the "dmd" in editor and move the whole thig to the right to get it to show the whole thing. I can't imagine what would be need to get it up on a second screen, sorry. Ideally this dmd should have been built in FlexDMD so it would be a lot easier to position and resize.
know my film perfect at the top of the tablespookyMoulder a soumis une nouvelle ressource :
Ils vivent - Mâcher du chewing-gum et botter le cul
En savoir plus sur cette ressource...
Nah, it's not just you. All audio is coming through the same channel (mine is feeding haptics & backglass when normally tables route the music to a separate channel based on audio output set in VPX). I'll have to dig into the settings and change the music channel.I have the impression this might be some config issue on my cabinet as there is DOF related code in the table
Any guide available on setting up that dof config?@soma Of course you can change the output of sounds in sound manager. Select backglass or table of each sound effect. (only in original tables, as Rom based sounds always plays in backglass)
And even some DOF code is in script - as long as there is no related DOF config in config tool created, there is no DOF...
thx! love it!If someone need a B2s ?
Code:Const cGameName = "miraculous" Const TableName = "miraculous"
I guess this needs to be fixed before we can add DOF config
Yes, I created a full functioning Backglass and VPX file that works with it for this cool table. it can be found here@jogrady7 added this backglass if anyone wants to add it to their game.
View attachment 37760
@soma I think this was a JP table that had that code. If anyone gets a cab version with scores and wants to share it just upload it yourself by creating new resource don't pm me the fileyou don't have to ask me for permission.
Yess!!! Thank you @jogrady7 this is what we are waiting for! Now if I can be a ungrateful beggar and ask for the same treatment on Moulder's Phantasm table pleaseYes, I created a full functioning Backglass and VPX file that works with it for this cool table. it can be found here
Details on the update
The Good
-I have captured all the functionality of the great current desktop table from spookyMoulder and balutito and ported it to a cabinet version
-The table can still be used as a desktop version, it will switch automatically between cabinet and desktop based on the system i's running on
-I am using balutito's excellent backglass image
-I have added separate scoring for each person
The Bad
-I tried and failed to get a Flexdmd version for this table
The Ugly
-Instead of Flexdmd, I'm kicking it old school with a B2s LED version
Thanks for your nice feedback on the They Live Backglass. I should have something for Phantasm by this weekend. Kudos to spookyMoulder for cranking out these great tables!Yess!!! Thank you @jogrady7 this is what we are waiting for! Now if I can be a ungrateful beggar and ask for the same treatment on Moulder's Phantasm table please![]()
Hi, If you follow @burtmacklin directions in the Splatterhouse Discussion (download the Flexdmd script, and static backglass), that should give you a great solution. That is what I did for my cabinet@jogrady7 great job!! any chance you can create one for Splatterhouse please since you're working on Phantasm?