I have been working on improvements to Tommy (Data East 1994) since its a table (and band, and movie) I like that hasn't been updated in a long time (since 2004). I have PMed Kristian and got the OK. There are others who worked on this table too, so I am posting it here first to get feedback. Its my first table mod, so I kept most of the layout and code the same since its been well playtested. Here are the changes I have made so far:
New pics used for better resolution on almost all of the graphics, moved every light and decal to match the new playfield.
Changed inclination and POV for a wider view like jpsalas great pins.
Made the mirror look like a mirror.
Moved parts to match a factory drawing (used as background in VP editor), making it work more like the real table:
Upper left flipper higher
Upper right jet bumper lower and to the right.
Lower jet bumper to the right.
Union Jack collect hole narrower.
Added the Genius light in the center chute, and made the chute much more visible.
Added many missing flashers: left scoop red light, genius chute 2 blue lights, upper left, parachute hole & center top.
Changed backside graphics on spinners.
Added a Credit light to the backbox.
Fixed the blinders by splitting each in 2 so they work with changes in inclination and FOV, preventing ball inside the flipper.
Fixed a bug where a ball would get trapped below the top center kicker sometimes.
Changed all ramps and wire rails to use the VP graphics instead of decals on top, which looks better as the ball goes on them, and provides more visibility of the ball near the top, like the real table.
Cleaned up the code to comment out unused sections, like emreel1,2,3
Changed to an IMplunger so there is more resolution to make the skill shot, fixed the bug in that code: was switch 18, should be 16, and adjusted the settings to work best.
Made the plunger visually accurate to show the amount of pull.
Put round targets on the lower 3 banks & holiday camp & more time.
Put graphics on the right ramp target.
Added Vpinmame controller.pause and unpause so it stops when you pause the table (with Esc key, so now sounds and other action stops too).
Changed the skill shot and mirror troughs to output right of Collect hole, like the real machine, avoiding clogging the VUK during multiball.
Changed to ballstacks which gives better performance for Collect VUK, skillshot, and mirror hole troughs.
Fixed a bug from v3.3 when you get the ball in the rarely hit secret passage right of Collect hole, it would vanish and your game is over in a bad way.
Increased the width of the backbox and the lockdown bar.
There is now a VP9 version, and this isn't it.
Improved resolution graphic for playfield.
Captive ball broken since v1.1
Blinders improved, thanks to destruk.
Plane decal redesigned from backdrop to playfield.
Added a ball drop sound when it drops from ramps.
Here is the table file if you want to try it:http://www.xyzworks.com/Tommy_1.2_Sun.zip
New pics used for better resolution on almost all of the graphics, moved every light and decal to match the new playfield.
Changed inclination and POV for a wider view like jpsalas great pins.
Made the mirror look like a mirror.
Moved parts to match a factory drawing (used as background in VP editor), making it work more like the real table:
Upper left flipper higher
Upper right jet bumper lower and to the right.
Lower jet bumper to the right.
Union Jack collect hole narrower.
Added the Genius light in the center chute, and made the chute much more visible.
Added many missing flashers: left scoop red light, genius chute 2 blue lights, upper left, parachute hole & center top.
Changed backside graphics on spinners.
Added a Credit light to the backbox.
Fixed the blinders by splitting each in 2 so they work with changes in inclination and FOV, preventing ball inside the flipper.
Fixed a bug where a ball would get trapped below the top center kicker sometimes.
Changed all ramps and wire rails to use the VP graphics instead of decals on top, which looks better as the ball goes on them, and provides more visibility of the ball near the top, like the real table.
Cleaned up the code to comment out unused sections, like emreel1,2,3
Changed to an IMplunger so there is more resolution to make the skill shot, fixed the bug in that code: was switch 18, should be 16, and adjusted the settings to work best.
Made the plunger visually accurate to show the amount of pull.
Put round targets on the lower 3 banks & holiday camp & more time.
Put graphics on the right ramp target.
Added Vpinmame controller.pause and unpause so it stops when you pause the table (with Esc key, so now sounds and other action stops too).
Changed the skill shot and mirror troughs to output right of Collect hole, like the real machine, avoiding clogging the VUK during multiball.
Changed to ballstacks which gives better performance for Collect VUK, skillshot, and mirror hole troughs.
Fixed a bug from v3.3 when you get the ball in the rarely hit secret passage right of Collect hole, it would vanish and your game is over in a bad way.
Increased the width of the backbox and the lockdown bar.
There is now a VP9 version, and this isn't it.
Improved resolution graphic for playfield.
Captive ball broken since v1.1
Blinders improved, thanks to destruk.
Plane decal redesigned from backdrop to playfield.
Added a ball drop sound when it drops from ramps.
Here is the table file if you want to try it:
VP9 - Data East - SS - Recreation - Tommy, The Who's (Data East, 1994) VP9
Tommy, The Who's (Data East, 1994) VP9 v1.2 Sun9 MOD SunWizard, Kristian, El Condor, Mr White, Destruk IPD No. 2579 Revision History ---------------------------------------------------- Sun 9 mod 1.2 Improved resolution graphic for playfield...
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