- Joined
- Sep 21, 2017
- Messages
- 404
- Solutions
- 1
- Reaction score
- 210
- Points
- 55
- Favorite Pinball Machine
- Indiana Jones (Williams)
For Theater of Magic I have custom sounds when the ball hits the magic trunk. The problem is that very few FP objects support a Hit method. I'm using a Peg model type for the magic trunk model which of course doesn't support Hit.
Is there a way to use BAM's Generic_Hit or SetSharedHitCallbacks for Peg and ALSO know in the code that the object being hit is the Trunk?
FP and BAM knows the ball hit the Trunk object, but I just need to be told about the hit. Perhaps there is an opportunity for a new BAM Hit specific event request (e.g. register for a specific Hit event for a specific object)
I would hate to switch to not using per-polygon hit on the Trunk model and instead use hidden walls to duplicate the experience, just to get a Hit event from the walls.
I've thought about placing multiple hidden triggers (opto or star type) around the trunk but that doesn't guarantee that a trigger hit matches a ball hit to the trunk.
Thoughts?
Is there a way to use BAM's Generic_Hit or SetSharedHitCallbacks for Peg and ALSO know in the code that the object being hit is the Trunk?
FP and BAM knows the ball hit the Trunk object, but I just need to be told about the hit. Perhaps there is an opportunity for a new BAM Hit specific event request (e.g. register for a specific Hit event for a specific object)
I would hate to switch to not using per-polygon hit on the Trunk model and instead use hidden walls to duplicate the experience, just to get a Hit event from the walls.
I've thought about placing multiple hidden triggers (opto or star type) around the trunk but that doesn't guarantee that a trigger hit matches a ball hit to the trunk.
Thoughts?