Shockman
appropriate at this time
- Joined
- Oct 26, 2004
- Messages
- 3,199
- Solutions
- 5
- Reaction score
- 119
- Points
- 90
- Favorite Pinball Machine
- Star Trek
-sound 80
-graphics 70
-gameplay 10
-overall 10
-Overall
We can not exceed the lowest mark I'm afraid, Visual Pinball V9 has not just dropped the ball on gameplay, they have pried the ball away. Flippers, plungers, nudging they have all taken a hit in function or have been stripped away to make room for very expensive hardware, which it just so happens the new home of VP9 sells. In other words you can get some of this function back, but you have to pay through the nose for it
Also the VP9 flipper has a big problem not registering contact with the ball. VP8 had a very similar problem, but now, instead of when the flipper is moving down, the error is when the flipper is moving up or down and happens when the ball is on a raised flipper.
-sound
Sound is not bad. Sometimes it just goes away and you have to quit the program, but that has always been the case. This is a VPM issue.
-graphics
There has been some improvements in graphics. There have been changes that should reflect on the table graphic that shows feedback to changes as the earlier view settings did. Too bad the new settings do not reflect on this. Graphics is where VP really shows it's age.
-gameplay
Absolutely no excuse for this. With a total stripping out of the nudge system of VP. There is no point in playing it if nudging is your style. In fact there is bogus code leftover in the key routines that make the ball move more like a cursor, a race car, or an airplane, but not a pinball. Not only does it not work right, it has to be avoided because it does some stupid things to the ball. No matter how good a table may look, Pinball is something to play, not sit and look at. I was tempted to put zero for gameplay, but obviously some people do not even nudge pinball tables. It has been over two years. I think it would be safe to say that no one in VP dev cares about gameplay.
-graphics 70
-gameplay 10
-overall 10
-Overall
We can not exceed the lowest mark I'm afraid, Visual Pinball V9 has not just dropped the ball on gameplay, they have pried the ball away. Flippers, plungers, nudging they have all taken a hit in function or have been stripped away to make room for very expensive hardware, which it just so happens the new home of VP9 sells. In other words you can get some of this function back, but you have to pay through the nose for it
Also the VP9 flipper has a big problem not registering contact with the ball. VP8 had a very similar problem, but now, instead of when the flipper is moving down, the error is when the flipper is moving up or down and happens when the ball is on a raised flipper.
-sound
Sound is not bad. Sometimes it just goes away and you have to quit the program, but that has always been the case. This is a VPM issue.
-graphics
There has been some improvements in graphics. There have been changes that should reflect on the table graphic that shows feedback to changes as the earlier view settings did. Too bad the new settings do not reflect on this. Graphics is where VP really shows it's age.
-gameplay
Absolutely no excuse for this. With a total stripping out of the nudge system of VP. There is no point in playing it if nudging is your style. In fact there is bogus code leftover in the key routines that make the ball move more like a cursor, a race car, or an airplane, but not a pinball. Not only does it not work right, it has to be avoided because it does some stupid things to the ball. No matter how good a table may look, Pinball is something to play, not sit and look at. I was tempted to put zero for gameplay, but obviously some people do not even nudge pinball tables. It has been over two years. I think it would be safe to say that no one in VP dev cares about gameplay.