Do you feel they're still far better than FP-BAM flipper physics when you add in stuff like Dynamic Flippers and Shiva Flippers?
For me if we talk about physics, we have to talk about many factors, not just fins...like Dynamic Flippers or Shiva Flippers.
I state that I do not know the Shiva Flippers.
when i play on a vpx table, i don't just watch for example, how the fins work ..... i watch all the gameplay
for me a vpx table, in terms of physics, plays a little better than fp ...... I'm not saying fp / bam, and I'll explain why
I in my tables, I have always left the original physics of fp, that is, without using any kind of physics through XML, so with the use of bam, ok you understand me up to here .....? right.
continue, I have only inserted for a few years until now only the dynamic flipper mode,to improve the gameplay of my tables, I have always asked
@GeorgeH for help as the most more practical in physics via XML.
when I started to take the path of XML on my own, then everything became clear, at least for me ..... for me, just a Dynamic Flippers or Shiva Flippers, or the system that uses vpx for fins, is not enough, to have optimal gameplay, but it is necessary to have optimal physics
I don't know how the vpx physics works, but I know how the fp one works, and the fp one, it's not one of the best, just because it uses an obsolete physics engine, because it has never been updated, by who could.
now the physics of vpx, works better than fp, so you have optimal gameplay on vpx tables ....... now at this point we are going to fp / bam.....the physics of fp, has been improved thanks to bam, with the use of XML, which among other things
, I was the first to use directly on the script, before, everyone used the external xml file ..... thanks to my question to Raf, he explained to me that it was possible to put the content of the xml directly on the script, Raf, I had conceived this possibility a long time before, but nobody used it, I was the first.
so to conclude, and not to write miles of writing, as I told you
Here,it is not enough for an FP / BAM table, the dynamic flippers, by shiva or others, or knowing the various parameters of XML, to configure them at best, a difficult job even for an expert like Giorgio, but also knowing how to build a table, and especially the physics engine of fp, does not allow you to have an optimal gameplay, at least like that of vpx ..so my question .... Bam, could you modify the graphics engine of Fp ..... ?
I don't know, but I want to dream in tecnicolor.
Or do you think VPX flipper physics are still far head of FP-BAM's, even with those advances?
because as I have been able to personally ascertain, despite acting on XML, or adding dynamic pinball machines, like
@GeorgeH , or me or 2 or 3 others we do, of which many parameters are still a mystery, if I then add that the physics engine of fp doesn't help us, I don't get gameplay like in VPX.