Looks like the ball size problem is solved in the new release comming up, with the sizable ball, and png with alpha transparency has been added for real transparency.
So how's that PN exclusive vp development comming along.
Looks like the vp9 is progressing rather quickly.
As well as a vp player using dx9 in true 3d
Thanks for the refresher, gentlemen. I see pretty much nothing has changed between sites.
That all sounds great. especially the ball sizing and .PNG support.
With ball size, all kinds of unique things could be done, and with true alpha transparency it will look great.
It looks likes my build is working great, as the only reason for it's existence was to light a fire under the VPF devs., and find out the direction and place in it's development.
I will continue to work on a flipperless build (Visual Bagatelle) though, using eventually a good stable build if it gets to that.
If the VPF devs also works on fixing the nudging (for keyboard) then there will be no need for the builds I was thinking there is need for. A flipperless does have need though, so the editor will have nails, cups, holes, etc. and I don't see that EVER happening, regardless of how far VP goes. Transparent color needs to work though, it always has, and there is no reason it should not be now.
Holes would be great though for flippers too.
Though C++ is not completely alien to me, Windows (DX) code is, and that is the bulk of VP's code as far as objects. This meaning that anything significant is beyond me at this point, and it is really not something I would want to devote the time needed to learn it.
Any idea on how close to release this new version of VP is?
There is a 9.1 now? I'll have to check it out. I'm banned at VPF go I hope it gets here soon.
I don't even see it. Do you mean 9.01? 9.09 is the latest I know of but has all the problems I mentioned.
VP will never be backward compatible. It has been made very clear that they don't care about VP8 or those that have worked with it and do not embrace VP9. Nor would it be reasonable to expect it at this point. They abandoned VP for UCVP and called it VP9. No one would expect backward compatibility with UCVP, and it has no place in UCVP. UCVP was made for one platform and one platform alone. GlobalVR's video pinball machine. VP9 on the other hand is UCVP so the decision to end development of Randy's last build, the one that gave a choice, for UCVP, the chance of a VP as useful as possible went out the window forever. It could be made to be as usable for keyboards as it is for the niche hardware, but it will never be that and backward compatible. As you know, a bloody shame, and shameful act, as it has nothing in it that would make it have to be non backward compatible. It was a lazy choice that it not be, and never will be.
The best we can hope is that some dev member will add the very few fixes to VP8 that would give it some of the better benefits of UCVP like ball through the flipper fix and graphics upgrades so we would have the VP we were all expecting, and yes promised by UC, though they were expecting the devs (Randy alone at the time), something as I said we were all expecting too. But I don't think even that is going to happen. The powers that be are either all cabinet users, or non competent coders, and could not care any less about anything else, I think.
What is the difference between a Nail and a Bumper with a radius of 4 or 2 and an Overhang of 2 or 1?
Doesn't it work the same?
Bob, gorgeous WIP. Love em!
I admit I'm late to the party, I never knew there was anything between the 2 sites. I started at pn and gravitated to vpf because Faralos said there were more coders there and wanting to learn more I ended up hanging out there more, more because I'd made friends there than any other reason. Both are great sites. I think both sites are there for a reason- to enjoy, preserve, protect, PINBALL! It's like the Chevy/Ford thing or the VP/FP thing or less filling/ tastes great. (Damn, now I want a beer!). I'm way to new to know about or understand the old/new egos, all I know is what I can't get (learn/ download, whatever) from one the other will help.
I know they say vp8 is dying, but I will still keep it and love it as much as vp9. I've made my new tables in vp9 because it was the new thing going on (I'm always being told I'm behind the times) and wanted to keep current but, If I had to pick one it would be vp8. Except for an occasional ball passing through the flipper it just feels better to me (nudging and all), although I will admit "floating the ball" has helped me in playtesting.
I have played Noah's pincab at the expo and still thought it was flat, but I agree with Shockman that you will get used to it. I play on an old stereo cabinet the shape of a podium with controllers buil into it so it's basically an oversize gamepad with a 20 inch screen on top. That even seems better (to me) than the pincab, so I must have gotten used to it. Just my 2 cents worth which today is worth about 0, if fact I might owe money before this is sent.