Young Frankenstein (gabrom) V02[Visual Pinball X Original]

Okay, that's cool.

We will need to talk about all this.
And we should talk about various expectations.

(But I really can't guarantee anything, and TBH, I hate things being put on me)
If you can't get to involved, then no problem. Let's just see what i can find out from whom iv'e asked first. As it may be as above not doable
 
I've just had this reply back as follows from a leading vpx table creater

HI Sorry I don't know how to help on this subject

however, fingers crossed another vpx table developer has stepped in and will look into it, so all is not lost yet
 
Last edited:
@fourbanks
Please rewind this thread.
Think about all the things I talked about & suggested earlier, matey.

I *know* you really like this table, which is a big part of why I've spent so much time getting up to snuff, but matey, if I may suggest--

I've given you LOADS of things to check out, above.
 
@fourbanks
Please rewind this thread.
Think about all the things I talked about & suggested earlier, matey.

I *know* you really like this table, which is a big part of why I've spent so much time getting up to snuff, but matey, if I may suggest--

I've given you LOADS of things to check out, above.
i will once i get the go ahead on the scoring as i to don't waste any more time on this table, if the scoring cant be fixed
 
I've now heard back from my friend table creator and with much regret the scoring of this table he can't fix therefore this table is no longer fit for purpose and have now deleted it from my collection
so sorry Isaac for getting you involved on a wild goose chase ending up going nowhere:sad:
 
I've now heard back from my friend table creator and with much regret the scoring of this table he can't fix therefore this table is no longer fit for purpose and have now deleted it from my collection
so sorry Isaac for getting you involved on a wild goose chase ending up going nowhere:sad:
When I looked at the script, I noticed that the table handles new balls in a unusual fashion.

Instead of using a standard 'generate ball' routine, it instead reacts to a ball drain and tries to sort things from there. So in that section for the ball drain, P1 is quite possibly being reset. Either that, or it's probably unintentionally being reset in the table init routine.

This isn't really hard stuff to fix (the script is still very simple), but at this point I'm kinda sick & tired of messing with this table. There's just so many things about it that are wonky and amateurish. Too bad really, because there's a lot of neato graphics work & such put in to this game.

Anyway, for future reference-- if you or I or anyone else wants to go back and do a proper fixup, I firmly believe that getting out a notebook and going through the script section by section, documenting subroutines & variables, is an absolute must.

But that's just to fix the script weirdness.
The much bigger issue to me is that the ball flow is terrible, and the layout needs to be opened up as much as possible. Almost like making a completely new table, sadly.
 
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