1. Here is the the modelImporter and the right BAM version to make it work. It also contain the necessary update for the Gif swapping texture.
(ModelImporterBeta(3).zip)
2. Extract the BAM DLL in the usual place.
3. The rest of the Files are related to ModelImporter and should not be in the BAM folder. put them anywhere else in a separate folder.
4. the ModelImporter.exe in the BAM folder is now deprecated. Do not try to use it. Please contact me if you have any doubt the way I explain it.
5. I usually pick my model from CGtraders or Turbosquid. lots of good stuff there, some are free. I also make my own with softimage.
6. for animation I use mixamo.com. You need an Adobe cloud Account to access all the feature. I do if you are stuck.
7. 3D Model should be in Tpose. If you don't know what it mean, I would recommend starting to watch tutorials :)
8. My preferred format is FBX as it containb everything in it Model, animation and texture.
9. I found out that it is easier to use a model with One baked texture map than having to deal with multiple map. but hey...you do you.
The NEW Model Importer has been designed by Rav, according to my specifications. I tested it out a lot before this post so
it cover up all the need we might have in a foreseeable future
10. Here is a video Rav made. I can fill the gap if there is any
11. the Freddy table is in attachment. look at the code it is pretty straight forward. If you manage to have the permission from Russell to mod NOES, please keep me in the loop, me wanna play...
12. the Freddy model (in the zip) can be imported to modelImporter. you can see all of the animations there. You refer to them in the script by A,B,C,D...etc...
Most importantly, Have fun!