You can find more info in the Discussion Topic here...
pinballnirvana.com
Future Pinball is.... OLD.
Future Pinball is an older 32 bit program, which means that (by default) it's only allowed to access up to 2 GB of ram to use. Windows did this with the assumption that anyone running a 32 bit program in a 32 bit version of Windows (which can only access 4 GB total) will need 2 GB of ram for Windows and anything else running in the background.
Much has changed since 2008! Today, most everyone is using a 64 bit version of Windows, and the RAM access limitations for 32 bit apps is no longer an issue since Windows can access far beyond 4 GB of ram. So anyone who has 6 GB or more of ram (most people today have at least 8 GB or more) can make use of up to 4 GB for any 32 bit application.
MORE! Gimme MORE!
Now everyone (with 6 GB ram or higher and 64 bit Windows) can change both Future Pinball and BAM so they can access up to 4 GB now instead of 2 GB. This will allow FP much more room to breath, and have less chances of crashing for certain tables. Newer modern BAM based tables (ok, usually my releases) are getting to the point where they are pushing that 2 GB limit with Future Pinball.
Hacks not needed!
In the past (before the days of BAM) there were previous hacked versions of the FP exe that had the ability to access more ram, including the Zed 64 bit versions. To be clear, these were never "64 bit" version of FP, but they simply allowed it to access up to 4 GB of ram. The problem was, that because these were hacked / modified exe, some of them caused other issues (such as missing light flares, light flares that passed through things, invisible drop targets, wouldn't work with other programs such as DOFLinx, etc).
Today, it is always recommended to only use the original FP exe, as there is no need to use a hacked version of the FP exe. BAM has included all the extra features we would ever need.
REQUIREMENTS
- 64 bit version of Windows
- 6 GB or more of ram
- original unmodified version of Future Pinball.exe
- 4 GB patch applied to FuturePinball.exe and FPLoader.exe
Just download it to your Future Pinball folder, run 4gb_patch.exe, and apply it to your Future Pinball.exe and FPLoader.exe (in BAM folder and BAM-OpenVR folder if using that).
Don't worry it will backup the original files for you! This does not hack the FuturePinball.exe. It simply changes a flag on it that Windows will recognize to allow it to access up to 4 GB of ram.
That's all you need to do!

Support File - Tutorial - BAM - FP - 4 GB patch for Future Pinball and BAM. A must have!
Future Pinball is.... OLD. Future Pinball is an older 32 bit program, which means that (by default) it's only allowed to access up to 2 GB of ram to use. Windows did this with the assumption that anyone running a 32 bit program in a 32 bit version of Windows (which can only access 4 GB total)...
Future Pinball is.... OLD.
Future Pinball is an older 32 bit program, which means that (by default) it's only allowed to access up to 2 GB of ram to use. Windows did this with the assumption that anyone running a 32 bit program in a 32 bit version of Windows (which can only access 4 GB total) will need 2 GB of ram for Windows and anything else running in the background.
Much has changed since 2008! Today, most everyone is using a 64 bit version of Windows, and the RAM access limitations for 32 bit apps is no longer an issue since Windows can access far beyond 4 GB of ram. So anyone who has 6 GB or more of ram (most people today have at least 8 GB or more) can make use of up to 4 GB for any 32 bit application.
MORE! Gimme MORE!
Now everyone (with 6 GB ram or higher and 64 bit Windows) can change both Future Pinball and BAM so they can access up to 4 GB now instead of 2 GB. This will allow FP much more room to breath, and have less chances of crashing for certain tables. Newer modern BAM based tables (ok, usually my releases) are getting to the point where they are pushing that 2 GB limit with Future Pinball.
Hacks not needed!
In the past (before the days of BAM) there were previous hacked versions of the FP exe that had the ability to access more ram, including the Zed 64 bit versions. To be clear, these were never "64 bit" version of FP, but they simply allowed it to access up to 4 GB of ram. The problem was, that because these were hacked / modified exe, some of them caused other issues (such as missing light flares, light flares that passed through things, invisible drop targets, wouldn't work with other programs such as DOFLinx, etc).
Today, it is always recommended to only use the original FP exe, as there is no need to use a hacked version of the FP exe. BAM has included all the extra features we would ever need.
REQUIREMENTS
- 64 bit version of Windows
- 6 GB or more of ram
- original unmodified version of Future Pinball.exe
- 4 GB patch applied to FuturePinball.exe and FPLoader.exe
Just download it to your Future Pinball folder, run 4gb_patch.exe, and apply it to your Future Pinball.exe and FPLoader.exe (in BAM folder and BAM-OpenVR folder if using that).
Don't worry it will backup the original files for you! This does not hack the FuturePinball.exe. It simply changes a flag on it that Windows will recognize to allow it to access up to 4 GB of ram.
That's all you need to do!