Blue vs Pink - BAM Edition (PinEvent V2, FizX 3.3)

SS Original Table BAM FizX FP Blue vs Pink - BAM Edition (PinEvent V2, FizX 3.3) 2.1

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Solid State Machines
- updated FizX physics code (includes some fixes) and physics xml settings
- removed flipper nudge commands that are no longer needed
- updated table to reflect changes in new physics code and settings

- updated table for FizX physics v3.3 (much more efficient with CPU usage)
- added FizX slings to upper playfield slingshots
- new Debug options that can be enabled / disabled
- new Toggle_Static_Camera option (disables toggling the static view during attract mode with plunger button)
- use_RayCast_Shadows can now completely disable ray cast shadows (no need to disable in the BAM menu after)

Note: this table update requires the new BAM 1.5-373 update (included with my FP and BAM Essentials AIO)
- table completely updated for FizX v3.2 physics
- new Lighting settings in TABLE OPTIONS in the table script
- small fixes
- updated PuP-Pack

Note: if using any PUP features, then you must use the new updated PuP-Pack with this new table update! (it won't load any other version)

Remove the old pup-pack and replace it with the new version, then run the OPTION BAT file in the PuP-Pack folder that matches your setup.
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1.8 update

- updated FizX physics code to change how ball ID's are handled to prevent conflicts
- updated FizX physics code for more efficient Rubber bounce handling
- updated Ball Rolling Sound code to change how ball ID's are tracked to prevent conflicts
- removed old PUPRollingUpdateTimer commands that are no longer used (would give an error if PinEvent Settings were forced to be disabled)
1.7 update

- updated to JLou's newest FizX v2.0 code
- added JLou's bug fix for ball falling into 2nd or 3rd set of flippers
- new FizX code no longer requires flipper Swing Angle to be specified in the FizX Flipper settings!
- FizX slingshots, drop targets, rubbers are now set in the FizX General Settings section (not in a FizX Profile)
- FizX XML_FPS is now set in its own section
- updated FizX Profiles to only change FizX Flipper settings
- there are no longer FizX Profiles used for different physics xml settings
- any settings needed for a different PHYSICS XML FPS is now set in the FizX FPS settings section
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1.6 - HotFix - Ball Sounds Toggle

- removed an unused command for toggling Ball Sounds
1.6 update

- updated table and physics to FizX v2.0 (now use 1K ball model zip file)
- updated PinEvent V2 Ball Rolling functions: new singular code for both FP and PUP SSF (no smoke ball rolling code)
- updated PinEvent V2 PinMechSound code to support new FizX auto hit events based on PF materials
- added more FLEEP mechanical sounds to support new FizX dynamic ball hit events
- this allows for amazing new dynamic mechanical and SSF sounds for the entire table!

I uploaded the wrong table file! The previous 1.5 table had the wrong wireramp enders for the upper playfield center exits, causing the ball coming out on the Pink side to roll away from the upper center-right flipper (making it impossible to hit the ball).

This new 1.5 upload has better ramp enders that allow the ball to fall correctly on both the Blue and Pink sides now.

Please use this new 1.5 table!
1.5 update

- added ramp enders to upper wireramps to prevent ball from flying off flippers
- added shadowmaps to flashers
- added camera control option (in multiball) for desktop mode
- updated physics to FizX v1.12
1.4 update

- updated entire table for FizX physics
- added new ball save (20 secs on new ball launch)
- some other small fixes
- added Second Stage Flippers option for cabinet players who have that setup
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