I tweaked so much stuff that I decided to call this version 2.
1. Added Rules and Description of Game Keys and Mouse Functionality at the top of the script
2. Started cleaning up and organizing the script
3 Improved Game sounds
4. Rescaled all the room objects to match the table size
5.Tweaked Cue functionality and Cue positions during game play
6.Added 6 Marvel Mascotts to choose from at start of turn, added Mascott animations
7. Added camera Sequences
8. Tweaked mouse functionality as follows
' *********************************************************************
' ** **
' ** Mouse Function **
' ** **
' *********************************************************************
'Enable Mouse under FP "Game keys and controls"
'in that same menu assign "Digital Plunger" to Left Mouse Button
'assign "Special2 key" to Right Mouse Button
'assign "Special1 key" to Middle Mouse Button
'Mouse Movements are utilized currently only in the x axis in various ways:
'When Selecting a Mascott at the beginning of the game, use mouse to toggle options
'When Menu Screen is active, use mouse to to toggle options
'When playing a game us mouse to aim pool cue
'Left mouse button (Digital Plunger) is used as follows:
'To choose your mascott
'To choose a menu option
'Most importantly to TAKE YOUR SHOT, hold and release for variable strength while hitting the pool ball
'Right mouse button (Special 2 key ) is used as follows:
'changes between three Camera views (2 zoomed in and one zoomed out)
'Middle mouse button (Special 1 key) is used to access menu. Only available when in "zooomed out" view.
And most importantly to select the ball you wish to hit when in one of the two "zoomed in " view.
To do:
1. Fix some game reset issues when playing with models turned off
2.. Fine tune victory celebrations at end of game
3. Various bugs