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Counterforce (Gottlieb, 1980) VP8

VP8 Gottlieb SS Recreation Counterforce (Gottlieb, 1980) VP8 v1.43 2020-01-28

No permission to download
Luvthatapex/MoonchilD,
Version:1.43,
Gottlieb 1980,
IPD No. 575

Counterforce was the 125th and last Gottlieb pinball done together by Ed Krinsky and Gordon Morison. The game borrows the idea of Space Invaders, with "alien rockets" descending at ever-increasing speed towards multiplier "guns". The objective is to destroy all the alien rockets as quickly as possible to maximise scoring. This is done by either shooting the 7 drop-targets directly or the lit yellow spot-targets or rollovers, which will automatically cause the associated drop-target to fall. Counterforce therefore uses the same memory drop-targets as James Bond 007 and Panthera.
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COUNTERFORCE was the last of 125 Gottlieb pinball machines from the prolific designer/artist team of Ed Krinsky and Gordon Morison. The artwork is typical Morison sci-fi fantasy, whilst the game design has Krynsky's typical trait of being based on shooting drop-targets. On COUNTERFORCE, this is a bank of no less than 7 drop-targets facing the player.

The gameplay resembles the classic advance of aliens from the "Space Invaders" video-game, with the player having to hit the drop-targets before advancing lights in fornt of them reach the lowest level and slash the bonus scores.

7 yellow spot targets trigger the automatic demise of their corresponding drop-target, when hit, whilst the 7 green rollovers increase the bonus multiplier. Gottlieb proclaimed that Counterforce is "the game they'll fight to play, because this one fights back."
Rules:
DROP TARGETS (7)
Location: Upper centre of playfield
Scoring: When lit, 4000 (3-ball), 2000 (5-ball)
Extra: Adds Bonus & turns out Red light
HOLE

Location: Top left of playfield
Scoring: 5000 (3-ball), 3000 (5-ball)
Extra: Score Bonus when lit
SPOT TARGET

Location: Top right of playfield
Scoring: 500 or 2000 when lit
Extra: Advances Multiplier when lit, awards Special when lit
SPOT TARGET

Location: Upper right of playfield, to left of right rollover
Scoring: 500 or 4000 when lit
Extra: Advances Multiplier when lit
SPOT TARGET

Location: Middle right of playfield
Scoring: 500 or 2000 when lit
Extra: Awards Extra Ball when lit
SPOT TARGET

Location: Middle left of playfield to right of left rollover
Scoring: 500 or 4000 when lit
Extra: Advances Multiplier when lit
POP BUMPERS (2)

Location: Upper right of playfield
Scoring: 1000 (3-ball), 100 (5-ball)

RIGHT OUTLANE

Location: Lower right of playfield
Scoring: 500 or 2000 when lit
Extra: Advances Multiplier
RIGHT IN-LANE

Location: Lower right of playfield
Scoring: 500 or 2000 when lit
Extra: Advances Multiplier
LEFT INLANES (2)

Location: Lower left of playfield
Scoring: 500 or 2000 when lit
Extra: Advances Multiplier
LEFT OUTLANE

Location: Lower left of playfield
Scoring: 500 or 2000 when lit
Extra: Advances Multiplier
LEFT ROLLOVER

Location: Centre left of playfield
Scoring: 500 or 4000 when lit
Extra: Advances Multiplier when lit
RIGHT ROLLOVER

Location: Centre right of playfield
Scoring: 500 or 4000 when lit
Extra: Advances Multiplier when lit
TOP ROLLOVERS (6)

Location: 3 top left and 3 top right of playfield
Scoring: 500 or 4000 when lit
Extra: Advances Multiplier when lit
10 POINT SWITCHES (3)

Location: 2 behind the drop target bank; 1 above left spot target; 2 slingshots
Scoring: 10

FLIPPERS (4): 2 lower centre of playfield, 1 lower right to right of left in/outlanes, 1 lower-mid left above left in/outlanes
BONUS & MULTIPLIER: Bonus between 1000-20000. Multiplier value of 1x, 2x 3x; Outhole adds Bonus
ROM------------------>
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