"AFTERBURNER" v1.2"
- updates to the table, layout, code, sound, music, items, lighting, models, etc
- removed older items / surfaces / lights no longer used
- adjusted table geometry to allow for better ball flow
- updated BAM lighting and post processing
- updated entire table's G.I. and lighting
- new insert models, lighting, textures, normal maps, decals
- new shadowmaps for G.I and flashers (made to work properly with ray cast ball shadows)
- new FLEEP mechanical sounds
- updated entire table for FizX physics
- added option to change both music and PuP-Pack video display between Modern / Original / Afterburner / Arcade
- added PinEvent V2 support for DOF, SSF, PUP DMD, PUP Stream, TILT BOB, etc
- added TABLE OPTIONS to customize many things on startup, and for performance, etc.
- added new "real" Beacon Lighting using BAM mini playfield and hardware lights
- added new RGB animated effects for inserts
- added new RGB lighting to inserts
- added new sideblades and art
- added and adapted new 4K playfield redrawn image from ganjafarmer
- added PuP Afterburner videos for Arcade mode
- updated the music to now have options to change to new Afterburner music
- added new apron wire trim
- updated upperleft ramp hub, and added new plastic top cover
- added fixes for Damage 100% (now properly makes the game act like a tilt, and ends Yakov mode)
- lots of other updates and details I can't keep track of :)