"Big Bloody Mike" mod v1.4
- updates to the table, layout, code, sound, music, items, lighting, models, etc
- removed older items / surfaces / lights no longer used
- adjusted table geometry to allow for better ball flow
- updated BAM lighting and post processing
- updated entire table's G.I. and lighting
- new insert models, lighting, textures, normal maps, decals
- new animated BAM spotlights and models
- new shadowmaps for G.I and flashers (made to work properly with ray cast ball shadows)
- new animated blood on the playfield during Score Drain
- new FLEEP mechanical sounds
- updated entire table for FizX physics
- added PinEvent V2 support for DOF, SSF, PUP DMD, and PUP Stream
- added TABLE OPTIONS to customize many things on startup, and for performance, etc.
- STOP IT: added pumpkin video from the TV to game room wall... turns bloody if you fail
- added BAM Custom animated model of Michael Myers to both the playfield and the game room
- added BAM Custom model of Jack o Lantern for a topper
- in Attract mode, Myers will always be looking at you and will follow you wherever you go (creepy in vr)
- Save the Teen: playfield turns dark, and Myers appears randomly, and spotlights try to find him (very cool effect)
- Save the Teen: if you fail, Myers appears on UPF and in game room, spotlights turn red and he chokes you
- Save the Teen: if you succeed he appears on UPF and in game room and gets shot (spotlights are white)
- Boogeyman: if you fail Myers appears on UPF and in game room and chokes you (spotlights turn red)
- The Chase: when looking for Myers, the playfield goes dark, and the ball turns into a flashlight
- The Chase: when confronting Myers, he appears in the game room and the UPF at the target you need to hit. Goes to ground when you hit him, or fail
- changed Attract mode if PUPDMD is being used (for PUPDMD attract mode music)
- fixed various bugs not allowing game modes to complete
- updated Boogeyman to be completable
- lots of other updates and details I can't keep track of :)