Halloween - Big Bloody Mike (PinEvent V2, FizX 3.3)

SS Original Table BAM FizX FP Halloween - Big Bloody Mike (PinEvent V2, FizX 3.3) 2.0

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Solid State Machines
- updated FizX physics code (includes some fixes) and physics xml settings
- removed flipper nudge commands that are no longer needed
- updated table to reflect changes in new physics code and settings
- updated table for FizX physics v3.3 (much more efficient with CPU usage)
- new Debug options that can be enabled / disabled
- new Toggle_Static_Camera option (disables toggling the static view during attract mode with plunger button)
- use_RayCast_Shadows can now completely disable ray cast shadows (no need to disable in the BAM menu after)

Note: this table update requires the new BAM 1.5-373 update (included in my newest FP and BAM Essentials AIO)
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- table completely updated for FizX v3.2 physics
- new Lighting settings in TABLE OPTIONS in the table script
- small fixes
- updated PuP-Pack

Note: if using any PUP features, then you must use the new updated PuP-Pack with this new table update! (it won't load any other version)

Remove the old pup-pack and replace it with the new version, then run the OPTION BAT file in the PuP-Pack folder that matches your setup.
- updated table for FizX v3.0
- new built in Static Camera Views for Desktop mode (toggle with plunger during attract mode)
- plunger and special buttons all activate autoplunger
- small fixes
- new install instructions
- ball rolling sounds changed in table and in pup-pack
- updated spinners to use Wecoc's spinner code
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- updated FizX physics code to change how ball ID's are handled to prevent conflicts
- updated FizX physics code for more efficient Rubber bounce handling
- updated Ball Rolling Sound code to change how ball ID's are tracked to prevent conflicts
- removed old PUPRollingUpdateTimer commands that are no longer used (would give an error if PinEvent Settings were forced to be disabled)
"Big Bloody Mike" v1.5

- added fixes for kickback (sometimes ball fell back in and got trapped)
- updated table and physics to FizX v2.0 (should now use 1K ball model zip file)
- updated PinEvent V2 Ball Rolling functions: new singular code for both FP and PUP SSF
- updated PinEvent V2 PinMechSound code to support new FizX auto hit events based on PF materials
- removed all triggers and sounds used for ball hit sounds (no longer needed with FizX v2.0)
- added more FLEEP mechanical sounds to support new FizX dynamic ball hit events
- this allows for amazing new dynamic mechanical and SSF sounds for the entire table!
- new FizX code no longer requires flipper Swing Angle to be specified in the FizX Flipper settings!
- FizX slingshots, drop targets, rubbers are now set in the FizX General Settings section (not in a FizX Profile)
- FizX XML_FPS is now set in its own section
- updated FizX Profiles to only change FizX Flipper settings
- there are no longer FizX Profiles used for different physics xml settings
- any settings needed for a different PHYSICS XML FPS is now set in the FizX FPS settings section
"Big Bloody Mike" mod v1.4

- updates to the table, layout, code, sound, music, items, lighting, models, etc
- removed older items / surfaces / lights no longer used
- adjusted table geometry to allow for better ball flow
- updated BAM lighting and post processing
- updated entire table's G.I. and lighting
- new insert models, lighting, textures, normal maps, decals
- new animated BAM spotlights and models
- new shadowmaps for G.I and flashers (made to work properly with ray cast ball shadows)
- new animated blood on the playfield during Score Drain
- new FLEEP mechanical sounds
- updated entire table for FizX physics
- added PinEvent V2 support for DOF, SSF, PUP DMD, and PUP Stream
- added TABLE OPTIONS to customize many things on startup, and for performance, etc.
- STOP IT: added pumpkin video from the TV to game room wall... turns bloody if you fail
- added BAM Custom animated model of Michael Myers to both the playfield and the game room
- added BAM Custom model of Jack o Lantern for a topper
- in Attract mode, Myers will always be looking at you and will follow you wherever you go (creepy in vr)
- Save the Teen: playfield turns dark, and Myers appears randomly, and spotlights try to find him (very cool effect)
- Save the Teen: if you fail, Myers appears on UPF and in game room, spotlights turn red and he chokes you
- Save the Teen: if you succeed he appears on UPF and in game room and gets shot (spotlights are white)
- Boogeyman: if you fail Myers appears on UPF and in game room and chokes you (spotlights turn red)
- The Chase: when looking for Myers, the playfield goes dark, and the ball turns into a flashlight
- The Chase: when confronting Myers, he appears in the game room and the UPF at the target you need to hit. Goes to ground when you hit him, or fail
- changed Attract mode if PUPDMD is being used (for PUPDMD attract mode music)
- fixed various bugs not allowing game modes to complete
- updated Boogeyman to be completable
- lots of other updates and details I can't keep track of :)
- the table, PuP-Pack, and new Install Instructions PDF are now available at the new download link
- the Install Instructions PDF has all the info you need to install the table and PuP-Pack for cabinet and desktop setups
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  • uptown47 @ uptown47:
    (AI prompt) What is a EM Pinball Machine?
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  • ChatGPT @ ChatGPT:
    @uptown47, An EM pinball machine refers to an "Electro-Mechanical" pinball machine. These are the classic pinball machines that were manufactured before the advent of solid-state technology, which uses microprocessors and digital displays. EM pinball machines were popular from the 1930s through the late 1970s.

    EM pinball machines operate using a complex system of mechanical components such as relays, stepping units, score reels, and switches, along with electromagnetic devices like solenoids and coils. These components work together to control the gameplay, scoring, and sound effects.

    The gameplay of EM pinball machines is typically more straightforward than that of modern solid-state machines, with a focus on hitting targets, bumpers, and completing specific sequences to score points. The scoring is displayed on mechanical reels or wheels that physically turn to show the player's score.

    Collectors and enthusiasts often appreciate EM pinball machines for their historical significance, mechanical ingenuity, and the tactile experience they provide. The
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      ChatGPT @ ChatGPT: @uptown47, An EM pinball machine refers to an "Electro-Mechanical" pinball machine. These are...
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