Basic rules and info:
Top saucer scores 3000 points and three bonus advances, spots lit G-L-O-B-E letter. Drop targets also spot lit letter. Completing G-L-O-B-E scores 50,000 points, and:
First time: lights left outlane for 25,000 points.
Second time (first time in 3-ball): lights Globe Special.
Third and subsequent time (second in 3-ball): awards Special.
Drop targets score 5000 points, advance bonus and advance Fast Break spinner value to 100, 200, 1000 and then 2000 points per spin. Last three drop targets also raise bonus multiplier to 2X, 3X, and then 5X. Drop all four targets to gain access to Free Throw saucer. Saucer resets drop targets and scores 25,000 points first time, then Special thereafter. Drop targets and Free Throw saucer are reset after each ball.
Players targets score 300 points. Completing player target bank lights Slam Dunk target for Extra Ball first time and Special second time. Slam Dunk also opens ball return gate, and scores 300 points or 5000 points after Extra Ball or Special have been awarded.
Return lane scores 300 points and three bonus advances. Left outlane scores 1000 points or 25,000 when lit. Right outlane scores 1000 points or 3000 when return gate is open. Ball through open gate closes gate again.
Center spinners score 100 points and advance bonus with every fifth spin when lit. Bumpers score 100 points or 1000 when lit.
When active, Super Bonus holds over from ball to ball once 20000, 30000 or 40000 bonus has been reached.
Tilt penalty: ball in play.
Maximum: one extra ball per ball in play.
Special awards one replay.
One replay awarded for a score of 280,000 points (3-ball) or 420,000 points (5-ball).
One additional replay awarded for a score of 400,000 points (3-ball) or 600,000 points (5-ball).
Beating the highest score to date awards three replays.
Passing 999,990 and looping the score back to zero awards three additional replays.