Medusa (Bally, 1981) VP9

VP9 Bally SS Recreation Medusa (Bally, 1981) VP9 v1.1 2020-01-28

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Medusa (Bally 1981) VP9 v1.1
by jpsalas
IPD No. 1565

Based on the table by Bally from 1981
Another oldie for you
smile.gif


Thanks to studmuff and akiles for the pictures.
Light numbers from the tables by Joe Entropy & RipleYYY and Pacdude.
And as always thanks to Inkochnito for the rulesheet and the dip switch routine (I always forget to thank him for those wonderful dip switch subs and rulecards! :) )

Update 1.1
- Fixed typo in text light
- Changed nudge system to one used before. Using two keys, on for the light nudge and one for a stronger nudge. When the "analog" nudge is fully debugged and tested then I'll add it to my tables.
JP

Specialty: Zipper Flippers
Flipper-Zipper —
This is the correct term that Bally gave the feature that is popularly called Zipper Flippers. Their first game to have it is Bally's 1966 'Bazaar'.
It is a trademarked feature found on some of their games that (temporarily) closed (or "zipped" up) the gap between the flippers once certain game goals were accomplished, such as lighting up a series of targets, thereby preventing the ball in play from draining between these flippers. Bally parts catalogs referred to this feature as the Flipper-Zipper Assembly.

Bally used the term on its flyers, starting with their second game to have this feature, Bally's 1966 'Capersville', and they almost always hyphenated it. Bally finally referred to it as 'Zipper Flippers' on the flyer for their last game to have this feature, Bally's 1981 'Medusa', which is also their only Solid State game to have this feature, and their only game where these flippers were not placed at the bottom of the playfield.

Used on four Williams EM games, where it was known as "Closing Flipper Action".

Also used on a few games made in Europe.
Rules:
MEDUSA - RULES

DROPPING TOP OLYMPUS TARGETS ADVANCES TOP RED OLYMPUS BAR BONUS

FEATURE LITES AND LITES SAUCER TO COLLECT OLYMPUS BONUS: EACH RED FEATURE

LITE SCORES 1000 BONUS IN SAUCER. ADVANCING OLYMPUS BONUS PAST FLASHING

LITE ADVANCES SAUCER VALUE.

HITTING TOP GREEN STATIONARY TARGETS LITE A & B ARROWS. A & B WHEN LIT

DOUBLES OLYMPUS BONUS BUILD-UP VALUE.

HITTING LEFT 1-2-3 TARGETS IN SEQUENCE ADVANCES AND COLLECTS LIT COLOSSUS

BONUS, ADDS 10 "UNITS" TO EXTENDED PLAY, AND STOPS LEFT EXTRA BALL NUMBER.

DROPPING 4 RIGHT TARGETS ADVANCES AND COLLECTS LIT COLOSSUS BONUS, ADDS

5 "UNITS" TO EXTENDED PLAY, AND STOPS RIGHT EXTRA BALL NUMBER.

EXTRA BALL IS AWARDED WHEN BOTH NUMBERS ARE MATCHED IN STOPPED POSITION, OR 25,000 POINTS.

ALL SPECIAL SCORE EXTRA BALL OR 50,000 POINTS.

EXTENDED PLAY FEATURE ADDS ADDITIONAL BALLS AFTER LAST BALL IS PLAYED.

5 SHIELDS OF GOD'S CREDITS AT START OF GAME, CREDITS ADVANCE EACH TIME A BALL

PASSES UP THRU THE LEFT OR RIGHT SIDE LANES TO THE OLYMPUS TARGET AREA.

REMAINING SHIELD OF GOD'S CREDITS SCORE 10,000 POINTS EACH WHEN BONUS IS

COLLECTED AT END OF GAME.

MAXIMUM - 1 EXTRA BALL PER BALL IN PLAY.

TILT PENALTY - BALL IN PLAY.

(flyers & backglass below)​
ROM------------------>
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