by cypher80b, polygame, skinooe
at 2015-02-23
Type Recreation (real pinball)
Manufacturer Midway Manufacturing Company, a subsidiary of WMS Industries, Incorporated (1988-1999), Chicago, Illinois, USA
Tradename Bally
Date 1994
IPD No. 2528
FP Zedpinball
Description
at 2015-02-23
Type Recreation (real pinball)
Manufacturer Midway Manufacturing Company, a subsidiary of WMS Industries, Incorporated (1988-1999), Chicago, Illinois, USA
Tradename Bally
Date 1994
IPD No. 2528
FP Zedpinball
Description
RulesThat is neccesary for using Zed Physic without modified FP.exe!!!!!!!!!!!!!!!
All files included are ready to play (only start table trough Fploader.exe)
- copy all files in directory
- don't extract the "tablename.zip"!!!!!!!!
- extract BAM archive in FP dir
- start exe file in BAM dir and load the table
Thats it
All table fpl are are the by table creators,
I have only ajusted exe file for using Zed physic with postprocess fx lightning
the included cfg file in Bam/cfg folder is a suggestion for lightning
Pressing q:
- you can activate new lightning
- Addon trails: this is similar pinball fx2, you can chacke the colour, also how long this trail is! It's not an artifact
My version the cfg. file in bam zip, you do not need yours overwrite with that of mine, it should only be a help for noobs.
Help threat:http://www.gopinball.com/forum/viewtopic.php?f=55&t=4262
Tutorial for BAM at: http://www.ravarcade.pl/
Das ist notwendig, um die neue Zed Physic ohne modifzierte Future Pinball.exe zu nutzen:
- kopiere alle Dateien (die "Tisch".zip Datei nicht entpacken!!!!!!! darin enthalten sind notwenige Bumper Models und die Physic) in das Tisch Verzeichnis
- Entpacke Bam.rar in den Future Pinball Ordner. Dort wo das Future Pinball.exe liegt, sollte nun das ein Ornder mit dem Namen BAM sein
- wechsle in den Ordner BAM:
Von dort aus starte die exe Datei
Nun kann wie immer der Tisch geladen werden.
Meine Modifizierung betrifft nur den Flippertisch selbt, alles andere ist so gelassen, wie die Tischhersteller es festgelegt haben
Q: Was ist der Sinn dieser Sache?
A: ZED physic nützen ohne die ganze Tischsammlung umkrempeln zu müssen.
Ineressante Einführung für BAM bei:
Frage: Was kann man mit Bam machen?
Antwort:
-Postprocessing
-echtes 3d
-Face Tracking
-roll und kick Effeckt wie in Pinball FX
und vieles mehr
Zusatz:
Die inkludierte cfg Datein in Bam Ordner Bam/cfg ist die Beleuchtungsumgebung: Ich habe dazu die Flasch Lichter verstärkt.
Im Arcade Modus kann sich das jeder selbst einrichten: dazu drücken sie "q" oder "ö"
Viel Spaß
Für grosse Probleme hier detailierter:
Tables of collection Zedpinball Physics 1.1 :
Apollo 13 1.0a
Gilligan's Island HD 1.1
Gladiators 1.0
Junkyard Cats 1.0
Phantom of the Opera 1.2W
Rat Fink 1.01
Road Girls Revisited 1.0a
The Shadow 1.0
This table is a mod of :
The Shadow 1.0
Info
is also playable with FP 1.0
udate: to zed1.1 , adjusteted flipper angel settings, better aiming, ramps feel better, set it for longer possible gameplay:
OBJECT: Defeat Shiwan Khan in the final battle to save the world.
SKILL SHOT: Use Left Blue Button to choose award. Make left ramp to collect award.
START SCENE: Make left or right eject when Start Scene Light is lit.
SHADOW MULTIBALL: Hit Sanctum brick wall to light locks, then shoot Sanctum to lock balls.
KHAN MULTIBALL: Spell K-H-A-N to light Khan Multiball at the left eject. Shoot in left eject to start Khan Multiball.
JACKPOTS: When in Shadow or Khan Multiball shoot lit jackpot lights. Left and right ball ejects double and triple jackpots.
VENGEANCE: Use blue side buttons to move Phurba divertors to light all 4 Shadow rings in the given time.
MONGOL ATTACK: Spell M-O-N-G-O-L by hitting targets. Once completed shoot the outer loops.
BATTLEFIELD: Hit target to gain access to the battlefield. Use flippers to move kicker head to the right and left. Make displayed number of hits and then break through the back to wall to collect jackpot.
FINAL BATTLE: Complete Shadow multiball, Khan Multiball, Battlefield and all scenes to light THE FINAL BATTLE!
You can find more detailed rules here: