freebird1963
Pinball Wizard
- Joined
- Sep 22, 2021
- Messages
- 64
- Reaction score
- 15
- Points
- 14
- Favorite Pinball Machine
- Jungle Queen
Just d/l and played. Nice table. Plays and runs smooth. Nice work.
Just d/l and played. Nice table. Plays and runs smooth. Nice work.
@TerryRed , for the wall of drop target, instead of using the transparent texture, just untick the "rendering" box of the wall
using ballspeed in debug mode is very usefull to set your best value for threshold and falloff
From the manual I've posted:
Percentage from max omega for EOS Angle
EOSTorque = 0.25 ' Defaut : 0.25 (25% of defined Omega)
' End Of Stroke angle ( Angle range where the Omega is reduced )
EOSAngle = 5 ' Default: 5
You are correct.I added the FizX drop targets and added the script for them. I named the walls around them DT1 through DT4 as instructed. I presume they must be named that way due to the coding in the FizX script.
It fixed it because of the same reason above. Unfortunately there is no way to find rubber type objects on a table and avoid the renames. so you have to rename those.After adding the rubber script, I encountered a meditation error when I added the existing rubber behind the drop targets to the script. The rubber was named RubberNavi so I added it like the following:
RubberNaviType = 5 ' Description : Rubber Long Band
I resolved it by changing the name of the rubber of the table object and occurrences in the script as Rubber23 and the error went away:
Rubber23Type = 5 ' Description : Rubber Long Band
I don't know why that fixed it.
NiceI guess I will proceed with adding the rest of the FizX rubbers tomorrow.
What you talked about here is the model to make a hit sub for sound.. The tiny model for FizX is madeNote on the tiny post rubber. JLou hadn't done that yet at the time he sent you the pack. So I scaled down one existing model which might not be perfect but it works. Export it from Cosmic Princess.
Then you can rename and select a type to those too.