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No they are not part of FizX.
The sounds was something I've ported from VPW example table so I can use Fleep Sounds. It's not so advanced obviously but it does most of the work to give some sound variety under different situations.
However, I used the _hit model triggers included in FizX to activate the sounds and whatever else is needed.
The sounds was something I've ported from VPW example table so I can use Fleep Sounds. It's not so advanced obviously but it does most of the work to give some sound variety under different situations.
However, I used the _hit model triggers included in FizX to activate the sounds and whatever else is needed.