Gimli
Pinball Master
- Joined
- Feb 6, 2020
- Messages
- 1,346
- Reaction score
- 890
- Points
- 120
- Favorite Pinball Machine
- Monster Bash
Ya its a mystery what happened after v315 and I dont think @ravarcade has a quest2 to look into it.I have been trying to get into FP and VR, unfortunately with the latest bam and files, the issue persists. I assume it is the same issue, where moving your head slightly also shifts the table around. Making game play a bit difficult.
My PC is not cutting edge, but is able to handle VPVR and play well, so I figured FP would be similar, but no luck.
I originally tried playing with a linked usb cable, and my frame rates were around 40 (only have a usb 2.0)
I purchased Virtual Desktop and the frame rates jumped to 60, thus, it appears using VD is the optimal way if you have no USB 3.0.
Unfortunately, the jitter, remains on both Link and VD for me. I also attempted placing the Bam.dll from version 315, and it seemed to improve a little? But that might be psychological?
I believe this jitter issue has also appeared on VPVR when I have played, but I think after updated shader files it fixed the issue for me. I am not a developer and have no clue how it works, but appears something in those glshader files helps oculus render things a bit better. I know the issue also had a nvidia related issue. I am curious if that is a similar issue with FP and VR, with oculus and nvidia conflicting somewhere.
I hope to eventually upgrade my GPU, but unlikely considering the costs, but I also am reading people with better GPU than I are also struggling with this jitter issue.
Hopefully this project is still progressing and hopefully this jitter issue will be solved, I appreciate all those working on it.
It would be cool to start at v315 and slowly add the newer features one at a time and see where the jitter happens but that is likely too tedious a process.
Or even to just add some of the more exciting new things to v315
Last edited: