Gimli
Pinball Master
- Joined
- Feb 6, 2020
- Messages
- 1,344
- Reaction score
- 887
- Points
- 120
- Favorite Pinball Machine
- Monster Bash
Also I think it may include rotation of room view assigned to keycodes...but I haven't figured out how yet. This is nice for walking around the VR room , but will also be nice for unconventional games like Billiards where you need to move around the table , and for tables like Rat Race where playing across the side of the table is better.If you use PinEvent pup-packs and pup stream, changing the Text Scaling to anything other than 100 may mess up the text for PUP DMD. It will be all wrong and zoomed in, etc.
You can disable DPI scaling on FP itself if needed (to keep it from zooming in, etc).... but I'm not sure if that will work with PinupPlayer.exe to prevent the text scaling issue if using pupdmd / pup-packs / pupstream (not required just to play PinEvent tables in VR).
BAM Open VR update - 1.5-348
Ravarcade just released a new update for BAM and BAM OpenVR. This release includes the following highlights
- includes the VR stutter fixes mentioned before
- includes a fix for ray cast shadows that affected the ambient light's shadow in VR. Sometimes it would point upward like a candle)
- includes an update for miniplayfields that allow them to report their current position in realtime (very handy for my Star Wars DSA update that's coming)
- important! includes a major fix for a long running memory leak that was causing some newer tables (such as Sonic Pinball Mania) to crash after playing for a while.
"Everyone" should update to this new BAM 1.5-348! For VR or normal FP usage.
We'll see if I can figure it out...