Bally WIP Recreation BAM FP CiRQuS VoLTaiRe v4 (Bally 1997)

Future Pinball

LtJazz

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Last year I discovered FP and I played a Cirqus Voltaire recreation table for FP released in 2010 (author VictorKPM). I enjoyed the gameplay and I liked playing this table. However, I thought the graphics could be improved. So, I started to edit some textures. Then, having found graphic resources for Cirqus Voltaire on the web, I modified other parts of the table. And, one thing leading to another... it became a mod project.

After a few months of work, it is almost finished and I am trying to contact VictorKPM to ask permission to release this new version.

Cirqus Voltaire - Bally 1997 [Deluxe Edition v_2 BAM physics and lighting]3.png
Cirqus Voltaire - Bally 1997 [Deluxe Edition v_2 BAM physics and lighting].png

Main improvements :

Visual aspects : playfield, surfaces, ramps, lights, light ambiance, DMD, translite, cabinet, ball...
objects position adjustments, shapes adjustments, textures and colors
The ringmaster : new shapes textures and lights, magnetic capture simulation, sound and animation synchronization
The Boom Baloon bumper : new shapes textures and lights, additional sounds and overlay illustration
The Neon ramp : new objects, textures and lights
Arcade room, cabinet & table lighting : script integration (BAM)
Cannon awards sequence : additional background animation and holograms
Musical ambiance : additional sounds and musics, musics transitions
Music, sound, animation and DMD synchronisation
Attract mode : modified lights sequences, additional credits on DMD
Physics
Physics parameters optimized for balanced gameplay experience : slope, flipper+slingshot+bumper+plunger strength, ball mass and gravity (BAM XML)
Dynamic flippers script (BAM) from a GeorgeH tutorial
Script modifications, additions or debugging (especially : fix of bad balls counting in jugglers and multiball sequences)


Main additions :

New arcade room
New apron : shape and texture
New targets game "Roonie the kangaroo"
New match sequence (at the end of the game)
New decorative ornaments (on translite, ramps, playfield, surfaces...)


Fanciful additions (non-existent on the real table) :

Spinner disk on the neon ramp platform
Roonie the kangaroo targets game
"Circus" design for the start ramp
New texture on the back surface of the playfield
Internal cabinet sides textures (left and right)
Design of the playfield DMD (pseudo DMD in the background)
The Ringmaster design
Apron design
Flippers textures
Wood texture (playfield, Ringmaster hole, neon ramp platform)
Ball color
Attract mode music and sounds
Decorative ornaments textures
Luminous ornaments
 
@LtJazz
Welcome, I'm Paolo, interesting fact I see here now ..... Do you know also Bam?
 
Oof... un peux de incroyable, non? :o

--Paul McCartney, lol
 
I had to go to bed, so i said goodbye to @JonPurpleHaze in chat,then i noticed this post, i took a quick look, and i was very surprised and very thinking inside myself,so I went to take a shower, and while i was going to bed, i couldn't resist, i had to turn on my pc .....

Last year I discovered FP and I played a Cirqus Voltaire recreation table for FP
now, forgive me for saying this .... I couldn't sleep on it, I'm too shocked , but I have a good reason to say what I'm about to write ......

this table, it is a particular table, very difficult to make, and in that time without BAM so I guess you are also using Bam, you have an endless list of things you did, my compliments really ..... did you also animate the Ringmaster with bam? there is a magnet in the head ....is there also a giant ball in the ramp on the left if I remember correctly? Did you also do that with bam?

now, at least that if you are a math professor, like Francisco ..... or a super code-man like Popotte, how did you learn all these things in a year?
Physics parameters optimized for balanced gameplay experience : slope, flipper+slingshot+bumper+plunger strength, ball mass and gravity (BAM XML)
here.... you talk that you can also edit xml, and you talk to me about balance for an gameplay experience.....I seem to relive my Déjà vu
:shockedalien:have you learned all this in just one year?
Arcade room, cabinet & table lighting : script integration (BAM)
here too, i'm shocked guys, you?

short cut, I go to the heart of the matter .... that's what troubles me,I repeat this is a particular table, only a couple of guys would have the ability to create such a table, you have a list that you have made and written above ..... ok, if you have made the Ringmaster animation like the real one, and other things like in the real one,with BAM in just one year ..... I bow to you......but I'm not done

the guys I think of .... many me and us (others friend here) know them, many have been out of FP for years now .... some have returned, and then away again ... they remain alone two people I have in mind ....... one is French like you(who likes to play ghost) .... the other was Italian like me( which is now in a better place).... now at least that you tell me you're a super math teacher .... who are you? one of the two people I think maybe or not?

I ask you kindly
 
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now, at least that if you are a math professor, like Francisco ..... or a super code-man like Popotte, how did you learn all these things in a year?

Hello Paolo,

I'm not a math professor !

The original table was released in 2010 by VictorKPM. I keep the table structure and the script structure as they were. I improved many graphic aspects, I debugged the script (quite complex with several multiball modes) and I improved the global atmosphere and the immersion.


Some explanations about what I modified (and how) :

The ringmaster isn't a animated model (i don't explore how to create and animate a model with a model texture). It's a set of surfaces with tga texture and transparency. VictorKPM had created 2 surfaces for the Ringmaster : the "rised" one and the "lifted" one. I kept the idea and just created 2 sets of surfaces.

I simulated the magnet this way : when the ball is captured into the Ringmaster box, it is destroyed. Then a new ball is created in an invisible kicker on the top of the ringmaster (in the VictorKPM version it's created and launched by a kicker on the right of the playfield). It is released after a while (at the end of the ringmaster speech).

I001.png I002.png

The giant ball is just an animated hologram. I didn't modify it.

About physics : first I tried to apply BAM xml physics parameters I copy from a GeorgeH or TerryRed tutorials but I was'nt satisfied with the result for this table. So I integrated the default BAM xml physics parameters into the script and I tested (it took me 3 weeks) several combinations of table slope, flipper strength, ball mass and gravity (I didn't change others physics parameters like the materials parameters). I also integrated the dynamic flipper script copied from a GeorgeH tutorials and I adjusted the OmegaMin and OmegaMax parameters. I don't know if the result is physically realistic but It seems balanced for a "not too bad" game experience and a "not too bad" ball behaviour.

About BAM : I also integrated my lighting settings (using BAM NewRender option) into the script. So an additional configuration file will not be required.

The Boom Baloon bumper : I also improved the appearance of the "boom" retractable bumper not with a model but a set of surfaces and lights. But i didn't find a way for it to react like a real bumper.

I003.png

This work allowed me to experience FP and BAM but I am far from having reached the level of the FP and BAM experts whose achievements I admire.
 
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This work allowed me to experience FP and BAM but I am far from having reached the level of the FP and BAM experts whose achievements I admire.
Hi.....LtJazz

Well,Well,Well......I have honor and respect for you!

You registered yesterday, and you say that you have discovered FP, for a year ... ok, so far everything normal, but if you talk about Bam .... a doubt pervades me, have patience, why learn certain things about Bam, without you being involved in any discussion about Bam, here in PN, or in GoPimball ....... it is really an exceptional event for me to see.

Anyway, from what you explain you did a good job in this mod of yours......but from the list it seemed to me something quite different,maybe I made a mistake in reading your list?? maybe yes because you are working on a very particular table, while I was reading your list, I was thinking of a friend of mine who was working on it, but then ... nothing is another story.

And it would have been even more shocking if you had used bam to animate the "Ringmaster" using the "mini-playfied" function....always in one year? .... and even greater would have been.... that you are not even a math teacher .... put yourself in my shoes, what would you have thought in my place? always one year?
Please allow me to ask you ..... and where did you learn all these things you know about bam for now? did you stay hidden in the shadows? like a ghost? don't be offended it's just a witty joke:lol:

I can ask you an indiscreet question, you know this guy @fastdraw ?

Edit:
another question, if I can, forgive me, but I am intrigued by your preparation, I see that you are very prepared of how to use the functions of the site, especially the prefixes, I am very amazed, here there are people who inserting table for a long time, is they forget or not wants (a matter of time?) to insert prefixes or tags, you are very experienced in this.....you completed the resource well, in terms of prefixes.....you didn't ask for help to insert the thread, very good, you just need to add the "tags"

cheers!!!
 
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you say that you have discovered FP, for a year...
Hi Paolo

I installed FP in may 2020 :

J:\Future Pinball>dir *.exe
Le volume dans le lecteur J s’appelle Jeux
Le numéro de série du volume est 7A48-F133

Répertoire de J:\Future Pinball

31/12/2010 13:23 28 547 584 Future Pinball.exe
16/05/2020 09:42 732 446 unins000.exe


And here is my backup of the WIP versions of my CV MOD :

G:\Ressources Future Pinball\Versions de travail>dir _*.fpt /O:D
Le volume dans le lecteur G s’appelle Games
Le numéro de série du volume est B6AF-3BEF

Répertoire de G:\Ressources Future Pinball\Versions de travail

18/07/2020 16:00 17 982 976 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD.fpt
18/07/2020 21:28 17 970 176 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 2.fpt
18/07/2020 23:25 17 966 080 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 3.fpt
19/07/2020 13:02 17 975 296 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 4.fpt
19/07/2020 20:04 18 023 936 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 5.fpt
21/07/2020 18:25 18 040 320 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 6.fpt
21/07/2020 21:37 18 121 728 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 7.fpt
22/07/2020 20:25 18 070 528 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 8.fpt
24/07/2020 17:43 18 072 576 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 9.fpt
28/07/2020 08:57 18 496 000 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 10.fpt
28/07/2020 20:47 18 502 656 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 11.fpt
30/07/2020 23:40 18 516 992 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 12.fpt
24/08/2020 00:48 18 483 200 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 13.fpt
15/05/2021 13:45 18 662 400 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 14.fpt
18/05/2021 23:16 19 032 064 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 15.fpt
20/05/2021 07:26 19 024 384 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 16.fpt
20/05/2021 17:21 19 088 384 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 17.fpt
20/05/2021 18:13 19 088 384 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 18.fpt
21/05/2021 14:53 19 103 232 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 19.fpt
22/05/2021 02:21 19 066 880 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 20.fpt
23/05/2021 12:46 20 326 400 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 21.fpt
23/05/2021 23:37 20 594 688 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 22.fpt
24/05/2021 11:42 20 593 152 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 23.fpt
24/05/2021 16:42 20 709 376 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 24.fpt
26/05/2021 18:04 20 719 104 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 25.fpt
26/05/2021 21:19 20 719 104 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 25b.fpt
31/05/2021 08:23 20 726 784 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 26.fpt
03/06/2021 18:35 20 675 072 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 27.fpt
08/06/2021 11:03 21 066 752 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 28.fpt
09/06/2021 17:31 21 264 896 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 29.fpt
11/06/2021 23:47 25 270 272 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 30.fpt
15/06/2021 17:06 25 317 888 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD DEBUG.fpt
16/06/2021 19:23 25 323 520 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 31 debug.fpt
18/06/2021 09:23 25 324 032 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 31.fpt
22/06/2021 22:36 25 534 464 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 32.fpt
23/06/2021 13:58 25 542 656 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 33.fpt
28/06/2021 00:42 42 483 712 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 34.fpt
01/07/2021 18:59 44 238 336 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 35.fpt
01/07/2021 21:55 45 242 368 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 36.fpt
20/07/2021 21:07 46 353 408 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 37.fpt
29/07/2021 08:28 50 534 400 _Cirqus Voltaire (Bally)(1997)(victorkpm)(1.01) MOD 38.fpt


I started to mod the table at july 18 2020 and I took a break at august 28 2020
(Long parenthesis in which I played The Witcher 3 for months)
I started working again at may 05 2021 and I'm still working on the 39th version of the table
=> I worked on the MOD for about 6 months

And it would have been even more shocking if you had used bam to animate the "Ringmaster" using the "mini-playfied" function...

As I explain previously, I didn't use BAM to animate the RM (it would have taken me longer than 6 months)

Please allow me to ask you ..... and where did you learn all these things you know about bam for now? did you stay hidden in the shadows? like a ghost?

I installed BAM with FP in may 2020 (because FP didn't work on my PC without BAM). I only used a few BAM features, and not the most complex I think.

I can ask you an indiscreet question, you know this guy @fastdraw ?

No I don't know him (but I know "Fast Draw" is a pinball name)

Edit:
another question, if I can, forgive me, but I am intrigued by your preparation, I see that you are very prepared of how to use the functions of the site, especially the prefixes, I am very amazed, here there are people who inserting table for a long time, is they forget or not wants (a matter of time?) to insert prefixes or tags, you are very experienced in this.....you completed the resource well, in terms of prefixes.....you didn't ask for help to insert the thread, very good, you just need to add the "tags"

I'm not a forum sorcerer :smile: ! I just noticed theses tags on others threads and I thought it would be a good idea to use them.
 
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I started to mod the table at july 18 2020 and I took a break at august 28 2020
(Long parenthesis in which I played The Witcher 3 for months)
I started working again at may 05 2021 and I'm still working on the 39th version of the table
=> I worked on the MOD for about 6 months
friend you don't have to tell me the story of your life ..... an Italian saying.mine is simply curiosity .... and I'm surprised that a new member already has these qualities .... I'm just appreciating you.

As I explain previously, I didn't use BAM to animate the RM (it would have taken me longer than 6 months)
yes I already understoodit is, in fact I repeat to you.... that if you would have managed to animate the RM too, you would have surpassed our greatest exponent in terms of animations using Bam @Gimli

I installed BAM with FP in may 2020 (because FP didn't work on my PC without BAM). I only used a few BAM features, and not the most complex I think.
Welcome to Bam's club ..... if you need anything just ask

No I don't know him (but I know "Fast Draw" is a pinball name)
Thank you for your answer.

I'm not a forum sorcerer :smile: ! I just noticed theses tags on others threads and I thought it would be a good idea to use them.
in fact you have been very Bravo.

Edit:
I added the "Tags", see below


Cattura77.JPG
 
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Last year I discovered FP and I played a Cirqus Voltaire recreation table for FP released in 2010 (author VictorKPM). I enjoyed the gameplay and I liked playing this table. However, I thought the graphics could be improved. So, I started to edit some textures. Then, having found graphic resources for Cirqus Voltaire on the web, I modified other parts of the table. And, one thing leading to another... it became a mod project.

After a few months of work, it is almost finished and I am trying to contact VictorKPM to ask permission to release this new version.

View attachment 21719
View attachment 21720

Main improvements :

Visual aspects : playfield, surfaces, ramps, lights, light ambiance, DMD, translite, cabinet, ball...
objects position adjustments, shapes adjustments, textures and colors
The ringmaster : new shapes textures and lights, magnetic capture simulation, sound and animation synchronization
The Boom Baloon bumper : new shapes textures and lights, additional sounds and overlay illustration
The Neon ramp : new objects, textures and lights
Arcade room, cabinet & table lighting : script integration (BAM)
Cannon awards sequence : additional background animation and holograms
Musical ambiance : additional sounds and musics, musics transitions
Music, sound, animation and DMD synchronisation
Attract mode : modified lights sequences, additional credits on DMD
Physics
Physics parameters optimized for balanced gameplay experience : slope, flipper+slingshot+bumper+plunger strength, ball mass and gravity (BAM XML)
Dynamic flippers script (BAM) from a GeorgeH tutorial
Script modifications, additions or debugging (especially : fix of bad balls counting in jugglers and multiball sequences)


Main additions :

New arcade room
New apron : shape and texture
New targets game "Roonie the kangaroo"
New match sequence (at the end of the game)
New decorative ornaments (on translite, ramps, playfield, surfaces...)


Fanciful additions (non-existent on the real table) :

Spinner disk on the neon ramp platform
Roonie the kangaroo targets game
"Circus" design for the start ramp
New texture on the back surface of the playfield
Internal cabinet sides textures (left and right)
Design of the playfield DMD (pseudo DMD in the background)
The Ringmaster design
Apron design
Flippers textures
Wood texture (playfield, Ringmaster hole, neon ramp platform)
Ball color
Attract mode music and sounds
Decorative ornaments textures
Luminous ornaments
RWL also has a version of this table that he was going to release, I think I have may have it at home for you to use with your mod if you wish
We were working on the Ring Master animation with BAM

Also Gianfranco was working on this table prior to his passing.
He used BAM for the backglass canon animation
I don't know if Paolo has any of GF's resources ?
 
I don't know if Paolo has any of GF's resources ?
I have nothing in my hand, I would certainly have said that....I didn't make it in time, when I talked to the daughter, a month had passed, then after a week, the GF number was no longer available, I'm trying to find the daughter via facebook, but for now it hasn't been possible.
 
Hi.....LtJazz

Well,Well,Well......I have honor and respect for you!

You registered yesterday, and you say that you have discovered FP, for a year ... ok, so far everything normal, but if you talk about Bam .... a doubt pervades me, have patience, why learn certain things about Bam, without you being involved in any discussion about Bam, here in PN, or in GoPimball ....... it is really an exceptional event for me to see.

Anyway, from what you explain you did a good job in this mod of yours......but from the list it seemed to me something quite different,maybe I made a mistake in reading your list?? maybe yes because you are working on a very particular table, while I was reading your list, I was thinking of a friend of mine who was working on it, but then ... nothing is another story.

And it would have been even more shocking if you had used bam to animate the "Ringmaster" using the "mini-playfied" function....always in one year? .... and even greater would have been.... that you are not even a math teacher .... put yourself in my shoes, what would you have thought in my place? always one year?
Please allow me to ask you ..... and where did you learn all these things you know about bam for now? did you stay hidden in the shadows? like a ghost? don't be offended it's just a witty joke:lol:

I can ask you an indiscreet question, you know this guy @fastdraw ?

Edit:
another question, if I can, forgive me, but I am intrigued by your preparation, I see that you are very prepared of how to use the functions of the site, especially the prefixes, I am very amazed, here there are people who inserting table for a long time, is they forget or not wants (a matter of time?) to insert prefixes or tags, you are very experienced in this.....you completed the resource well, in terms of prefixes.....you didn't ask for help to insert the thread, very good, you just need to add the "tags"

cheers!!!
Paolo, there is nothing suprising for me.. I come from VPX, in one year I learn a lot. By Myself, i learn to use blender, make mesh, make physics, make texturing, lighting, pre-rendering, make 3D scanning and more. The only things i have been helped it was for scripting or things i don't have the time to make like SSF ( thanks to A32, Thalamus, TeamPP ) for releasing table as fast as possible.
I come in FP this summer, i find how to use correctly the rotation speed chart in few days, that anybody do before. And it's the best tool i think that VPX need to have too.
 
Hello Paolo,

I'm not a math professor !

The original table was released in 2010 by VictorKPM. I keep the table structure and the script structure as they were. I improved many graphic aspects, I debugged the script (quite complex with several multiball modes) and I improved the global atmosphere and the immersion.


Some explanations about what I modified (and how) :

The ringmaster isn't a animated model (i don't explore how to create and animate a model with a model texture). It's a set of surfaces with tga texture and transparency. VictorKPM had created 2 surfaces for the Ringmaster : the "rised" one and the "lifted" one. I kept the idea and just created 2 sets of surfaces.

I simulated the magnet this way : when the ball is captured into the Ringmaster box, it is destroyed. Then a new ball is created in an invisible kicker on the top of the ringmaster (in the VictorKPM version it's created and launched by a kicker on the right of the playfield). It is released after a while (at the end of the ringmaster speech).

View attachment 21726 View attachment 21727

The giant ball is just an animated hologram. I didn't modify it.

About physics : first I tried to apply BAM xml physics parameters I copy from a GeorgeH or TerryRed tutorials but I was'nt satisfied with the result for this table. So I integrated the default BAM xml physics parameters into the script and I tested (it took me 3 weeks) several combinations of table slope, flipper strength, ball mass and gravity (I didn't change others physics parameters like the materials parameters). I also integrated the dynamic flipper script copied from a GeorgeH tutorials and I adjusted the OmegaMin and OmegaMax parameters. I don't know if the result is physically realistic but It seems balanced for a "not too bad" game experience and a "not too bad" ball behaviour.

About BAM : I also integrated my lighting settings (using BAM NewRender option) into the script. So an additional configuration file will not be required.

The Boom Baloon bumper : I also improved the appearance of the "boom" retractable bumper not with a model but a set of surfaces and lights. But i didn't find a way for it to react like a real bumper.

View attachment 21728

This work allowed me to experience FP and BAM but I am far from having reached the level of the FP and BAM experts whose achievements I admire.
I can help with the Boom Bumper Bam Mp allows for retractable bumpers and surfaces
 
I took a quick look at RWLs version and the large ball captive ball and the RL animation is perfect.

The balloon bumper I didn't test.
I think he gave me permission to mod / release and was handing it off…
 
@LtJazz
@GeorgeH
@Paolo
@Gin
@NitroNimbus
@Isaac Sauvage

Not sure if any if you guys wish to unify LtJazz work and RWL's work on this table together.
At the top of the script he mentions what he thinks remains to be done. But I haven't had the time to learn the game myself
He left it with me Aug 2020 and I hadn't done anything with it.

Here was his directions to me:
"
Good morning,
For now, I have finished CV table. Cleaned up code - added a few features/tweaks.
I have attached latest version V2.0 (need to run w/BAMv290)
Have fun with it and if you run into any problems let me know and I will try and fix. Enjoy!

BTW - if you know of anyone who would be interested in coding the "video modes", maybe you would pass it along. Thanks!!!"

If RWL wishes me to take down the link below I will but I believe he would like this table finished

But with LtJazz recent post it seems this could lead to a more complete table
I am doing other things currently

Enclosed is RWL version . You can read the top of the script to see what is needed.
I removed the "lookatbackbox" during canon fire because is seemed to lock there.
I believe "A" button that referred to in DMD is the "Special1 key"
View attachment Future Pinball 2021-09-11 09-50-25-36.mp4
 

Attachments

  • CirqusVoltaire_V2.0.zip
    34.4 MB · Views: 65
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.... and I'm surprised that a new member already has these qualities .... I'm just appreciating you.

I think you overestimate my qualities 😉

Welcome to Bam's club ..... if you need anything just ask

Thanks. I will not miss it.
Precisely, I have a problem for which I have not find a solution : the table playfield is not the main FP playfield (*) so it does not reflect the table objects. I don't know if there is a tip or if BAM could solve the problem
(*) The main FP playfield is at "level -1" : it's the Ringmaster "hole". The table playfield at "level 0" is just a surface marked as playfield.

Edit:
I added the "Tags", see below

Thanks (again) !
 
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RWL also has a version of this table that he was going to release, I think I have may have it at home for you to use with your mod if you wish
We were working on the Ring Master animation with BAM

Also Gianfranco was working on this table prior to his passing.
He used BAM for the backglass canon animation
I don't know if Paolo has any of GF's resources ?

I'm not surprised that others are working on a recreation of this table. But when I downloaded and tested the Victor KPM table released in 2010, I looked for other versions without success. So I decided to improve the VictorKPM table because I like its gameplay
 
I can help with the Boom Bumper Bam Mp allows for retractable bumpers and surfaces
I guess I have to create a new bumper model first (shaped like the boom balloon) ? For the moment, "my" boom ballon is just a set of surfaces and lights
 
Somehow I missed reading this entire thread until I saw Gimli's alert. I am willing to help. I have always thought this table needed some work but it is beyond my skill set. I remember that GF started a thread discussing the changes on GoPinball but I don't think he ever posted any drafts before he passed away. I played it several years ago and the main thing it seemed to direly needed is to have the Ring Master sway around after being hit by the ball which I think Gimli could probably do with the miniplayfield stuff.

I would be willing to provide feedback on the physics although I would be a little hesitant to make drastic changes myself since LtJazz says he spent several weeks on it. I could add my lighting mod and shadow maps that everyone seems to like. or anything else you would like me to do that follows my skill set.
 
Precisely, I have a problem for which I have not find a solution : the table playfield is not the main FP playfield (*) so it does not reflect the table
your problem is it doesn't reflect objects?

I don't know if there is a tip or if BAM could solve the problem
(*) The main FP playfield is at "level -1" : it's the Ringmaster "hole". The table playfield at "level 0" is just a surface marked as playfield.
@LtJazz

io non ho provato il tavolo,ma posso,il fatto che tu vedi il playfield principale a 0 e una superfice a 1,questo è dovuto per creare l'effeto luci,cioè quando perdi la palla, si spengono tutte le luci,? e poi quando vedi la palla in plunger line si accendono tutti?

I didn't try the table, but I can, the fact that you see the main Playfield to 0 and a surface to 1, this is due to create the effect lights, that is when you lose the ball, you see, turn off all the lights? and then when you see the ball in plunger line,turn on all the lights.

You have problems with the hole RM?
 
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your problem is it doesn't reflect objects?
Exactly. I just tested the version that gimli posted above (very interesting) and the problem is the same : no reflection on the playfield (which is a surface, not the main PF playfield) . It seems to be a limitation of FP. It calculates reflections on the main FP playfield only.

I didn't try the table
You should be able to test it soon. I still have a couple of things to finish and some tests to do and then I'll post it. I will let you know because your opinion interests me. I saw that you had already published several tables : so you are much more experienced than me

You have problems with the hole RM?
Not realy.
 
@Gimli @GeorgeH

I just tested the RWL version. It's very interesting. I have studied the script and conclude that it is also based on the version of VictorKPM. Technically, it's more sophisticated than mine and probably closer to the real pinball machine.
 
(*) The main FP playfield is at "level -1" : it's the Ringmaster "hole". The table playfield at "level 0" is just a surface marked as playfield.
if you mean this surface
Catturay.JPG

then maybe you meant assigned to layer not to level

The main FP playfield is at layer -1 not The main FP playfield is at "level -1

Catturarrr.JPG

the level could also mean the height in mm
Catturawwww.JPG

now, that surface is actually a barrier....you want objects to be reflected in this surface, which are below it or above it? its height is 30mm

try this
Catturawwwwwwwwww.JPG

if it doesn't work, I see if there is other solution.
usually the barriers are used to protect the ball, and are put invisible, but this which is at 30mm is that in the "top texture" there is a texture ... it makes me think ... so I have to look
 
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I just tried the RWL version. It looks like he already has the movement of the Ring Master fixed to sway so it looks about right to me. I would be interested in trying LtJazz's version.
 
I just tried the RWL version. It looks like he already has the movement of the Ring Master fixed to sway so it looks about right to me. I would be interested in trying LtJazz's version.
Yes that is what I primarily helped with …the ring master mechanism
 
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