Cleopatra (Gottlieb, 1977)

Gottlieb SS Recreation BAM FizX FP Cleopatra (Gottlieb, 1977) V1.01 FizX

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Solid State Machines
Future Pinball

Popotte

Flipper is good for you!
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Good old EM
Popotte submitted a new resource:

Cleopatra - What's new is blue!

Cleopatra (Gottlieb, 1979) v1
IPDB No. 532
NOTES:
Playfield redraw by tomasecon, plastics, backglass and coding by Popotte.
You must have BAM 357 or higher in order to play this table.

RULES:
HITTING ROLLOVERS AND CORRESPONDING DROP TARGETS INCREASES
BONUS VALUE. COMPLETING DROP TARGETS LIGHTS CENTER TARGET
ALTERNATELY. COMPLETING ROLLOVERS OR DROP TARGETS LIGHTS
BULLS-EYE...

Read more about this resource...
 
I already had a lot of your tables on my PC (not sure I got them all yet but I must be pretty close) but just in case I miss some later due to sheer amount of tables, I'm now starting to hoard these new FizX releases too.

Just saying :)
 
I really appreciate your tables and I am glad you are doing FizX versions. I downloaded 4 of the new tables. Old Chicago is fine.

Cleopatra, Jabbjaw and the Skyjump have strange behavior with the VirtuaPin plunger. When I used to launch button on these games (and the rest in my library) everything is fine. When I try to use the VirtuaPin plunger on the three games mentioned, the ball will only move a couple of inches and then stop without launching. Push button is fine right after the plunger did not work. It appears it might be something in the new libraries that you are using. I used Terry Red's implementation of FizX and did not see that behavior. Not sure why Old Chicago works ok and others don't.

Keep up the good work on the vintage tables!
 
I really don't know how Virtual Plunger works, but I'm sure it's the cause as I save the plunger extension (with FP) in order to launch the ball (but not with Old Chicago).
 
@bossman4
For the 3 tables, open the script manager, find Sub Golet and write, just after Sub Golet Exit Sub

Sub GoLet
Exit Sub
Dim Ball
z = -3000 +((100 -PP) ^1.7352)
Set Ball = XBAM.BallCloseTo(487, 912, 6)
Ball.SetVelocity 0, z, 0: PP = 0
End Sub
 
Your fix worked great. Thanks very much! Keep up the good work and fun!
 
Special 2Key Menu give a lot of options , soo good , a must !

The ball control with the pinball machine is truly amazing.Thank s your job for that FizX version.

Same player shoot again active , but no ball come for launch .

Light 5 colours bonus value on top and middle screen are too dim ( On Cleopatra 4K , they are more bright and visible).

Vintage tables are soo good to play !
 
Hello Popotte my BAM version is 1.5.380 and it seems i am alone with that problem on Cleopatra FizX 1.01 :

When "Same player shoot again is active" , if i loose the ball , the game is locked because no new Extra ball come for launch .

I must restart the game .

No such problem with your last version Cleopatra 4K , but the FizX version is so superior in gaming feel that it's hard to go

back.Is there something I missed?

Thank you.
 
Popotte,thank s a lot for Cleopatra FizX 3.3 V1.00.Extra ball work great , special also.

The only problem i have is the Tilt (neither version in menu i choose) disqualify the game with that script error :

Line 2201 Variable non d finie : AllLights

I have same probleme Tilt with Volley FizX 3.3 V1.00 :

script error : Line 2573 Variable non d finie : AllLights

I know that FizX 3.3 is recent, this may explain that.Your work is already huge enough as it is.

Moving the table too much is not normal either, you can play without it, but it helps a lot for difficult tables.
 
@zabarry
Cleopatra and Volley are corrected.
 
Thank you very much for that ! I can improve my score now !

With Cleopatra FizX 3.3 V1.01, I haven't encountered any more prohibitive bugs. With Volley FizX33 V1.01, neither, except for a slight display bug:Ball in play 5 is always displayed from the second game onwards. In the first game, upon startup, the screen displays "Game Over," but not in subsequent games.
 
@zabarry
For Volley, open the script and change line 3447
Sub EndOfBallTimer_Expired()
x = x +1
Select Case x
Case 1: fpTilted = False: BallsRemaining = BallsRemaining -1
Case 3: BlinkLights.Play SeqAllOff: PlayMusic 6, "TchicTchic": PlaySound "Click"
Case 9: BlinkLights.StopPlay: PlaySound "Click": StopMusic 6
Case 11: EndOfBallTimer.Enabled = False
If (BallsRemaining <= 0) Then
bEnteringAHighScore = True: EnterHighScore(1)
by
Sub EndOfBallTimer_Expired()
x = x +1
Select Case x
Case 1: fpTilted = False: BallsRemaining = BallsRemaining -1
Case 3: BlinkLights.Play SeqAllOff: PlayMusic 6, "TchicTchic": PlaySound "Click"
Case 9: BlinkLights.StopPlay: PlaySound "Click": StopMusic 6
Case 11: EndOfBallTimer.Enabled = False
If (BallsRemaining <= 0) Then
BallNum(nvBallsPerGame).State = BulbOff: GO.State = BulbOn: bEnteringAHighScore = True: EnterHighScore(1)
 
Your fix worked great. Thanks very much!

Volley FizX33 V1.01 is clean now.
 
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