My version of Hook is now in the download section. Some of the things left to work out (haven't played one in ages so hopefully gameplay isn't far off).
I remember that a ball was able to fall off the inner part of the left ramp on weak shots that only barely made the turn (which happened alot with those worn out data east flippers). I couldn't duplicate that with that part of the ramp with a physical wall of 0 so i put in a regular 2wire ramp. The way the ramp is set up it gains too much momentum and goes around 100% of the time. I may try and put in some speed triggers in and have it get kicked off if its going slow enough on parts.
Another thing is a ball going at the speed of sound will jump off that ramp and usualy get stuck somewhere. Have a speed control there but sometimes it gets through it only done it a few times in the hours of testing.
I'll need to play around a bit either with plunger setting or placement of skill shot 3 to make it slightly more accessible. I remember it was the hardest especially since it awarded extra ball. I've hit it occasionally but I think it needs a lil bit more tweaking. I usually end up in 2 then with a slight bit more plunger pull it falls off to the ramp or all the way around.
Also I wasn't sure what controlled the chaser lights...the video on youtube it seemed like it wasn't the gi solenoid cuz it acted seperate from that so I tied it into what the Left eye of the skull was doing.
Lemme know if anyone notices any other issues.
I really like the sounds of Data East roms on pinmame. They sure didn't sound that good on the real deals.
BANGARANG!!!
oh and
I HATE!!!!....Peter Pan...but remember...WINNERS DON'T USE DRUGS
I remember that a ball was able to fall off the inner part of the left ramp on weak shots that only barely made the turn (which happened alot with those worn out data east flippers). I couldn't duplicate that with that part of the ramp with a physical wall of 0 so i put in a regular 2wire ramp. The way the ramp is set up it gains too much momentum and goes around 100% of the time. I may try and put in some speed triggers in and have it get kicked off if its going slow enough on parts.
Another thing is a ball going at the speed of sound will jump off that ramp and usualy get stuck somewhere. Have a speed control there but sometimes it gets through it only done it a few times in the hours of testing.
I'll need to play around a bit either with plunger setting or placement of skill shot 3 to make it slightly more accessible. I remember it was the hardest especially since it awarded extra ball. I've hit it occasionally but I think it needs a lil bit more tweaking. I usually end up in 2 then with a slight bit more plunger pull it falls off to the ramp or all the way around.
Also I wasn't sure what controlled the chaser lights...the video on youtube it seemed like it wasn't the gi solenoid cuz it acted seperate from that so I tied it into what the Left eye of the skull was doing.
Lemme know if anyone notices any other issues.
I really like the sounds of Data East roms on pinmame. They sure didn't sound that good on the real deals.
BANGARANG!!!
oh and
I HATE!!!!....Peter Pan...but remember...WINNERS DON'T USE DRUGS
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