Sorry. You are right. This version did not have the key controls in the info screen ( F1 ). It was just info on what keys and stick inputs do what, it does not have any key mapping code yet.
Until these are updated I will post above the key and stick function.
The to do list is so very much, but what shows now as badly needing done includes,
- More basic controls. only the landers thrust needs to be analog. However with only two hands holding a stick for just that is awkward. Set it beside the keyboard. The Gravitar ship actually has analog thrust right now as well.
- Gravitar ship control and physics.
- Turret rotation limit which might be different for each. Timing here as well.
- More logical ship swapping. Like I had before. A gantry with the Gravitar ship will be landed beside with the lander and a tiny major havoc type boarding. Then the lander will not have a tractor beam.
- Orbital gravity.
- Presentation as a game loop.
Later,
- More levels with different gravitational force. Many more. All original, but in Gravitar style.
- Key and joy mapping.
- Refined and balanced graphics. The tractor and thrust needs flicker, sizes need balanced, and most ground elements need redrawn.
- Missions. Gameplay will be made as close to Gravitar and Lunar Lander as possible, and I think it's totally possible, but it will not be a clone, there will be much more that has to be done. There may also be much more influence of other games making just as prominent a showing. Perhaps asteroids, major havoc, lunar rescue, defender, star castle, or whatever. I want to make it as big and epic as possible.