- Joined
- Sep 21, 2017
- Messages
- 462
- Solutions
- 1
- Reaction score
- 237
- Points
- 55
- Favorite Pinball Machine
- Indiana Jones (Williams)
Probably just a BAM documentation issue, but the more I attempt to use ObjectInfo the more I'm realizing that it really doesn't do what I need.
I found that if I have Kicker objects with "Render Model" unchecked that the ObjectInfo for that Kicker is all Zeros.
The issue still remains then -- Using xBam.BallCloseTo() when I can't reliability get the X, Y, and Z values of an object.
Even more a reason why I'd love to see BAM support this:
pinballnirvana.com
Thanks!
-mark
I found that if I have Kicker objects with "Render Model" unchecked that the ObjectInfo for that Kicker is all Zeros.
The issue still remains then -- Using xBam.BallCloseTo() when I can't reliability get the X, Y, and Z values of an object.
Even more a reason why I'd love to see BAM support this:

BAM - Request: Ability to get the BAM Ball reference from a Kicker
For the Theatre of Magic mirror effect, I've decided I will track the balls (up to 4) that are on the table. The problem is that the script for the table is doing a lot of kicker destroy balls/create balls. This has the unfortunate issue of me losing track of a ball reference. Getting the ball...
Thanks!
-mark