Playboy (Bally, 1978)

Bally SS Recreation FizX BAM FP Playboy (Bally, 1978) V1.00 FizX

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Solid State Machines
Future Pinball

Popotte

Flipper is good for you!
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Joined
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Favorite Pinball Machine
Good old EM
Popotte submitted a new resource:

Pleyboy (Bally - 1978) - Just for men...

KISS (Bally - 1979)
IPDB No. 18232
NOTE:
You must have BAM with 3.57 version or higher
Atable from Popotte & Mike Mills from CPR (Classic Playfield Reproductions)
You can toggle (by the toggle HUD key) the HUD reel.
You access to the ajustment menu by the Special2Key in order to manage:
- balls per game,
- scrolling,
- difficulty (from easy to hard),
- tilt handling: normal FP's...

Read more about this resource...
 
for reasons I am not able to determine, I am NOT getting any ball rolling sounds, even though the debug window says it is enabled. Also, off topic, is it normal for the bumpers not to have any scoring sounds? That seems weird if Bally actually did that!
Playboy_V100_FizX2.png
 
Try using the new AIO Example table's code and tutorial... now with FizX v3.0
 
My bad...
Just write in the script the bolded lines

Sub Ball_Rolling_Sound_Settings
BallRolling_Sound_Enabled = true ' enable Ball Rolling Sounds (true or false)
PUP_BallRoll_Max_Volume = 100 ' PUP SSF ball rolling max volume (default = 100)
FP_BallRoll_Max_Volume = 0.025 ' Future Pinball ball rolling max volume (default = 1)
FP_BallRolling_Channel = 4 ' PlayMusic channel that is NOT used by anything else on the table!!!
BallRolling_Sound = "mech_ballroll_wood" ' ball rolling sound (FP) - add sound file to Music Manager
End Sub

Dim TrackedBalls(6)
 
Try using the new AIO Example table's code and tutorial... now with FizX v3.0

Oooops, I thought it was Popotte replying because both avatar's had so much blue in them. Need sleep.... :)
 
Popotte when I add that line I get the following error: "Variable is undefined: 'TrackedBalls' "
Playboy_V100_FizX3.png
My bad...
Just write in the script the bolded lines

Sub Ball_Rolling_Sound_Settings
BallRolling_Sound_Enabled = true ' enable Ball Rolling Sounds (true or false)
PUP_BallRoll_Max_Volume = 100 ' PUP SSF ball rolling max volume (default = 100)
FP_BallRoll_Max_Volume = 0.025 ' Future Pinball ball rolling max volume (default = 1)
FP_BallRolling_Channel = 4 ' PlayMusic channel that is NOT used by anything else on the table!!!
BallRolling_Sound = "mech_ballroll_wood" ' ball rolling sound (FP) - add sound file to Music Manager
End Sub

Dim TrackedBalls(6)
 
disregard, I just saw your line Dim TrackedBalls(6)
 
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