Playfield dimensions and table size ('Real' game size dimensions in FP?)

madmrmax

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As I'm working on a recreation of a real-life pinball machine (ToM), I'm having problems figuring out what the correct table and playfield dimensions are for FP.

There was a great thread about what this means for VP (link) and I'm trying to figure out something like this for FP.

It also should be noted that I don't own or have physical access to the pinball I'm recreating (well I could probably drive into the city to find one, but that wasn't in plan currently).

So a few questions:
1) In FP, when I specify the Tables's Width and length in millimeters, is it referring to the playfield size or the outer table dimensions (edge to edge/front to back)?

2) Since I have a complete playfield image of ToM, but it includes all the portion that would be under the apron and a small part which would be close to the lockdown bar, how do I figure out the correct FP Width/Length values to correctly layout the playfield image so the aspect is correct (circles on playfield image don't show up as ovals).
1704091174637.png

Since I'll be doing some modeling in Blender, having the correct scale of the playfield will go a long way to modeling since I'll be using millimeters in Blender.

I'm guessing once I understand the answer to question #1 the easier it will be to figure out the rest.

thanks,
-mark
 
1) My understanding is that FP's dimensions are basically the same as the playfield "wood". FP then creates the cabinet / lockbar automatically based on this. If you export a FP table to Blender, you won't get a cabinet at all. You only get the stuff you see and build on the FP playfield editor.

2) If you are recreating a real table, you need to find out the dimensions of the real table's playfield wood. Then you need a "proper" playfield scan of the artwork if you want it to match up correctly. Then you need to build from there. I recommend building in FP first, then exporting to Blender when you are sure your table is 100% done with the layout and plays how you want.
 
1) playfield = wood,
2) logically, for a Capcom, 20,25" x 46", so 514,35 mm x 1168,4 mm.
Good luck.
 
Thanks all! I was able to use then the WPC (1987 on) - standard = 20.50" x 46.00" and things are working well.

@TerryRed - when I use the FPX import in Blender it includes the cabinet (no legs), it is more than just the playfield. Maybe there are different versions of *beta-tester's importer perhaps (or maybe in Blender you can show and hide parts such as the cabinet).

thanks,
-mark


*Alexander
 
Thanks all! I was able to use then the WPC (1987 on) - standard = 20.50" x 46.00" and things are working well.

@TerryRed - when I use the FPX import in Blender it includes the cabinet (no legs), it is more than just the playfield. Maybe there are different versions of *beta-tester's importer perhaps (or maybe in Blender you can show and hide parts such as the cabinet).

thanks,
-mark


*Alexander

For me, when I import a standard FP table, I never get the cabinet at all.... typically just what you see here.

1704178306549.png
 
For me, when I import a standard FP table, I never get the cabinet at all.... typically just what you see here.

View attachment 40834
Ah yes - that is the same! Thanks! The side rails are provided by the cabinet, so that was what I was thinking of (even though they are just a simple plane)
 
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