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How do you plan to make it work for cabinet? On mine I have 2 buttons for the flippers and 2 for nudging.
could de nudge be dynamically remapped in FP script to be used as supplementary pair of buttons?
(without the need to go in the control editor)
Great Question !
As I am in charge of coding, I will take the liberty to answer.
Currently we are using the Arrow keys. If your nudge buttons are mappable to key presses. I would simply use the right flipper and right nudge for tipping up and down and the left flipper and nudge for left and right . I don't think you can map the buttons in the FP script...at least I have never seen it.
The real labyrinth table like the one I emulated has a right knob for up and down and front centre knob left and right so that would be similar to what I am describing in your case.
There definitely is a learning curve to program your brain to respond but it is doable. I have a x-arcade tank stick with dual joysticks that I think I will try although I am getting quite proficient with the arrow keys.
I am a Robotron Junkie
I am keen to try this with a player standing at each end of my 50 inch 3d TV
Sorry Paolo, I'll say this the most diplomatic way I can, It is not interesting to interact with you anymore.
You don't get the second degree in conversation and it is frankly not a pleasant experience.
Most of your demise come from the translator you use I think. We all try to be friends here.
Stop feeling attacked by every comments, you are not helping your likeability.
Okay, that's your personal opinion, Steve, but I don't think everyone thinks like you.
I didn't ask you to interact with me, Steve, but I respect your opinion, but I absolutely don't agree with you
if I am not likeable, for you, I will make a reason for it, but this does not stop me from saying what I think, it does not help my sympathy, patience, the important thing is that I do not offend anyone
I don't feel attacked by anyone, I answer on the basis of what I read, it is not the translator's problem, I understand very well what you all write.
don't worry, Steve, if not interesting for you, interact with me, if you want, start you,to not interacting with me
but that doesn't mean that others have to do it, and it doesn't seem fair to me that you say it, and as if you were telling everyone here, don't interact with me.
if I, don't like to you, you don't have to tell others.
if for all of you here, it's a problem interacting with me, tell me clearly, I'm going to my house.
don't worry, Steve, and those who think as you, I finish this table with Gimli, and then I go to my house, so you have no way to interact with me, never again, both you and those who as to think, as you
When we are done I am keen to try it on my 50 3d TV in Cabinet mode.
It is learning process to get good at like joust, defender and robotron and other Williams games I suppose. I am very proficient at it now but fear players wont give it the time it takes
Wild is testing and has some lights and sounds to add...but I would love to nominate you as an official tester....if you check out "labrynth" thread and download the easy and hard versions you wilĺ get a taste of how it will work...although I have fine tuned it a little since then
Good point. I could see others wanting to check it out due to novelty, but then being becoming bored / frustrated because it was too unlike pinball and required a certain amount of unique skill.
I'm thinking that polishing it up visually might help. As long as it keeps running on my system I should be able to offer advice.
Even the original colors on the prototype version, well... I'm not sure they were optimized in the first place. Rat Race has kind of a borderline green-and-red Xmas theme, whereas I can't help thinking a blue-aqua theme might have been more visually appealing, I don't know.
I need to take a closer look at IPDB's photos. From the VP version at least, I got the sense that a certain amount of texture, detail and possibly lightings FX were lost in the VP remake. 'Less than perfect' photos would probably bear most of the blame.
Bob & Paulo, it does seem like you're in the process of improving that whole situation, given the 'underlamps' you've added and overall better detail. Nice work, you all. :)
Still, I'm kinda wondering how much farther we can take the realism stuff, just to more re-accurately simulate the original, but TBH I might just be sniffing paint chips here, not sure.
The summer air has me feeling a bit 'artsy' these days, and maybe I could do some quick sketches to visualise certain RR details based on the original, but also just to sketch out some hypotheticals, for example along the lines of the blue-green scheme I imagined. If that makes sense.
Eh, my previous online sketches are attached to a different username, so I should probably PM them rather than post them publicly. Can do.
Paolo, I really appreciate all your good work, helpfulness and clarity (clearness), lately. You've stepped it up, nicely. :)
I don't understand a lot (the majority, frankly!) of this FP stuff, but it's still fun to follow along with the various projects. (the images / screenshots also help, so thank you for those, too)
Me, I'm playing around a bit with alternate color schemes for Rat Race. I'm starting to think a brick / earthy color scheme would be nice, or the blue / aqua one I'd mentioned. As mentioned earlier, I think that the more attractive this table looks, the more people will feel like playing it, even if it does feel a bit frustrating or like 'not pinball.'
IPDB doesn't have the best shots for the game, but I like these closeups I found earlier today. They help show the different materials and opacity / luminosity / etc:
EDIT: For some reason I first posted this in the billiards thread. Moved here, since it makes more sense.