WIP Sonic Pinball Mania

Tails and the Tornado!

I knew I wanted to have Tails in the game somehow. There wasn't enough room left to fit him and his plane (the Tornado) on the playfield... so instead.... why not have him do a fly-by when the ball drains? Maybe I'll see about using him for a mode somehow.

View attachment SPM - Tails and Tornado.mp4
 
Nice !
I remember doing this sort of thing with Death Star in Paolo and my DSA BB-8 mod.
Where the Death Star follows the location of Rebel fighter plane. And also I had a mod that Slam decided against where the T-Rex followed the ball in Jurassic park. With the spotlight
it looks very cool Terry !


Where would I be without your great examples over the years!

I was actually considering doing similar with the turret in SW DSA ESB... but the problem is making the lasers still look good (with a nice glow from all angles) and proper (moving only in the direction they were shot). I may revisit that still.
 
Where would I be without your great examples over the years!

I was actually considering doing similar with the turret in SW DSA ESB... but the problem is making the lasers still look good (with a nice glow from all angles) and proper (moving only in the direction they were shot). I may revisit that still.
You have really learned how to utilize the full bag of BAM tricks way more than the rest of us !
Thanks for pushing the envelope and actually using everything in such a vivid way !
 
And also I had a mod that Slam decided against where the T-Rex followed the ball in Jurassic park.

Wow, interesting.
I can see his point, but I would have kept the T-Rex movement for when the shot is multiball-enabled.

Just slow T-Rex down to make it look more like a big dino. (although I must say, seeing him doing the twist for a moment there was pretty hilarious)

Still could do the mod and post it here and PSDB, no?
(Jurassic Park is my single favorite pinball, go figure)
 
@TerryRed great work here, you have become a master of animations of Bam, congratulations8-)


@bil are you the "bil" of Gopinball? if you are, it's a pleasure(for me) to see you still around:wave:

I remember doing this sort of thing with Death Star in Paolo and my DSA BB-8 mod.
Yeahhhhh!!!!I remember it too......and I remember killing a T-rex in another life:shockedalien:

 
New Mania modes - Bot Bashing

So I've been back at working on adding new stuff to SPM. I've added four new "Mania" modes on top of the multi-ball and the hurry up that was already in the game.

In this video I'm showing "Bot Bashing". Its simple... just bash all the robots that appear.... the Crab Meats, Gun Beetles, and Moto Bugs!

More modes to show off later.

View attachment SPM - Bot Bashing_HD.mp4
 
As a friend of mine would say, and I cannot say it better.

"Fully Sick Bro"
 
Well done master Terry !
 
New Mania Mode - Tails is Trippin'

Another new Mania mode added. In this mode, you need to collect the items Tails drops from his plane as he flies by (wooden box, metal box, Genesis cartridge). Collect 6 items to clear the mode.

This was a bit tricky to get working. Tails does fly-bys until there are 3 items on the playfield. If there aren't 3 items, then he does a fly-by and drops an item in one of the spots where there is no items present.

Collecting all boxes clears the Mania mode, and awards you a Chaos Emerald (now shown on the playfield.

More modes to show off later.

View attachment SPM - Tails is Trippin'_HD.mp4
 
New Mania Mode - Magna-Blast

Another new Mania mode added. In Magna Blast, you need to get to the upper loop / ramps and hit the checkpoint to disable Robotnik's Magna-Beam.

He will track you to try to stop you. When his light changes to yellow then his Magna-Beam is active. If you hit certain spots on the playfield while it's active, then he zaps you in his Magna-Beam to stop you.

One more Mania mode to show later.

View attachment SPM - MagnaBlast.mp4
 
Still love the siren-like / lighthouse feature.

The magnasave-style vibration of the ball in the presence of the bright flashers is something I've never seen before, altho kind of headache-inducing. Hopefully there'll be an option to tone it down or turn it off.
 
What an original feature. I mean, magnets are not new but aiming specifically at the player... wow.
 
New Mania Mode - Ring Hunt

The last of the new Mania modes I've added is Ring Hunt. It's simple. Collect all the rings scattered throughout the entire playfield. Once all rings are collected, you completed the mode and are granted a chaos emerald (as shown on the playfield).

This is the last of the new Mania modes I'm adding. On top of that, there is the Hurry Up mode, and Multiball from the original Sonic table... both which also will grant you a chaos emerald.

In the next preview, I'll be showing the really cool things I'm doing with the new Item Box I added at the back.

View attachment SPM - Ring Hunt.mp4
 
New Mystery Item Box and Powerups!

Something I always wanted to try adding was an Item Box just like in the Sonic games that rewards you items or powerups. I'm happy to say that I got it in the game and it's very cool!

The Mystery Item Box will randomly select an item or PowerUp. When you hit the upper loop, you will smash through the item box and collect the reward / powerup.... complete with an animated "poof", and then the box will rise up...and any powerups will start with their animated effects.

Items you can get:
  • Coin - you get only 1 coin
  • 25 Coins
  • 50 Coins
  • 100 Coins
  • 1Up - extra ball

Powers Up you can get:
  • Invincibility - will create a protective lit-up animated barrier around the ball with a sparkle effect similar to the game. This powerup will activate the Kickback, outlerlane diverter, Shoot Again light, and drain pop-up. This will last for 20 seconds.
  • Shield - will create a protective shield barrier around the ball, and will slow the entire game to run at only 75% of normal speed. This will last for 20 seconds.
(You can't have both Shield and Invincibility enabled at the same time. They will override the other when its rewarded.)
  • Sonic Shoes - will create a speed / trail effect that follows the ball, and gives you extra points and coins for all targets / bumpers, etc. This stays enabled until the ball drains (this may change).

Adding this feature makes the game more fun, with more variety... and can help you out when you need it. Love how it turned out.


View attachment SPM - Mystery ItemBox.mp4
 
All the new features look really cool.
 
New animated Goal Sign and more Launch Bonus characters

I always wanted to add the Goal Sign that you pass by at the end of a level in the Sonic games. So I added it with a new "spin" on it (pun intended).

When you get a new ball to launch, you'll see the Launch Bonus cycling. I added even more characters to this (18 total) and more bonus options.

While this goes on the Goal Sign will start spinning and cycle its image to match the Launch Bonus characters. When you launch and get your bonus, the sign stops spinning and show the character you got.

When your ball drains, the sign will rotate to show Dr Robotnik.

View attachment spm - goal sign.mp4
 
I will be smiling a lot playing this one, just saying :)
 
Animated Spring Bumpers and Sunflowers

I'm getting down to the last bits I'm adding. One of the first things I thought about adding was animated Sonic "spring" bumpers and "sunflowers" just like in the games. Well it turned out to be one of the last things I added.

I love lots of moving bits and "stuff" jammed into a playfield... and these little bits all add to the Sonic look.

View attachment SPM - flowers - spring bumpers.mp4
 
Super Sonic preview!

"GET A LOAD OF THIS!"
This is cool!

This is the final mode you need to complete! First you must complete the 4 mania modes, then complete the multiball and hurry up.... all which give you 6 chaos emeralds. When this is done... the last white emerald appears in the Item Box. When you collect that you have all 7 chaos emeralds!

This will start a transformation sequence that changes you into Super Sonic! In this mode, you simply need to hit the right shots to attack Robotnik 6 times. Just like Super Sonic in the games... you are always invincible, so you never drain. I figured, its hard enough to get to the end... I'd rather the player have fun with it and be able to complete it. 6 hits defeats Robotnik, and the game restarts all modes again, and Sonic is back to normal Sonic.

This is the last major gameplay component to finish. Now its all the left over "details" like replacing all mech sounds replaced with Fleep sounds, finish up art on the apron, cabinet, room... tidying up the DMD, and completing HUD images to match modes and gameplay. Then lots of testing still.

When it's done... it won't have PinEvent (SSF, DOF, PUP) added until a later time.

View attachment SPM - Super Sonic_HD.mp4
 
Absolutely amazing Terry!!!!!!

It comes to me when I bought the SegaMD console, back in 1990, and as a gift in the promotion was inside the very first Sonic The Hedgehog game (cartridge), I spent nights playing ....... then came the 2nd , with the "Super" mode(after taking all diamonds or gems)) you just collect 50 or 100 rings(, I don't remember well, and it was fun to play with......how much i loved, when i fought the sonic robot!

PS: could you please give me some useful help with the spotlights in DBZ ..... eg how does the light fit under the ball?
 
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The Last Details!

VR Room, art on pf / cabinet, hud art, decals, shadows, Fleep sounds, music, sound effects, code cleanup etc.

I'm almost there! Lots of stuff done!

I added a new VR room with some nicely detailed models. I could have gone really crazy with adding stuff to this... but I gotta stop somewhere.

All art has been finalized. Added more to the decals. Added all new art for the HUD for each mode,etc. Added some art for the cabinet.... and finally finished the apron... with credits included to everyone who contributed to this final table (past and present).

Fleep's amazing mechanical sounds added throughout the entire table, and is ready for pup ssf for when PinEvent gets added... later on AFTER this is released. (I gotta update PinEvent, and all my other releases for it as well.)

I also added some more sounds, and music, and have that working for each mode. There's some old Sonic... and some new Sonic thrown in there.

Just the final stretch of fixes and "details" to be ironed out. Of course I'll need to do an EPIC full gameplay and features video to show this off before release, so look for that very soon!

This is the part that feels so great when you see it all coming together... and damn it all... I'm pretty happy with what I've pulled off!

Coming very soon.... and this time I mean it!



spm.jpg


spm - room 2.jpg



spm - backbox.jpg


spm 1.jpg



spm 2.jpg



spm - apron.jpg



spm - bb.jpg


spm - rh.jpg



spm - trippin.jpg



spm - room 1.jpg
 
The detail is insane!
 
Teaser... before the mega video demo that will follow... before the release. :)

(I know... not exactly news to most people on this site)

 
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