During testing, I favored using the default Shiva flippers. ...But with the rotation speed chart, I am starting to favor using the standard Gimli/George flippers.
Also, BAM flipper Dynamic use linear straight math calculation... But I make test yesterday, we could make this math calculation as square ( curve ), or divide flipper bats in 10 "zone" or more or less. So with that, instead of a linear straight force along the flipper bats, we can make a "curve" calculation, or a flat on half flipper then curve, or decrease flat or increase flat... So all what you want to corrected aimshot and force. It's in the same spirit like chart, or same spirit nfozzy for VPX ( which flipper bats are separate in zone where each zone have their own correction )
I would like to have a way to add a curve where the omega is less on the tip and base and higher in the center of the flipper. I wanted to be able to create a curve back when Gimli and I developed the flippers. Neither of us were able to figure out a way to do the do the math so we just used the linear calculation which is simple to do.