Shockman
appropriate at this time
- Joined
- Oct 26, 2004
- Messages
- 3,199
- Solutions
- 5
- Reaction score
- 121
- Points
- 90
- Favorite Pinball Machine
- Star Trek
Randy said he was blown away by some of the things that has been done with VP. I don't think this is going to be the case with FP and it's crew. A ramp in VP can be a ramp, a slanted line, a slanted floor, a side rail, a slanted plastic. A ramp in Future Pinball is in the future and will probably be what Black said VP ramps should be (never narrower than a ball, and only used for ramps).
As I said, it looks like it would be easy to make good looking tables, but given one table, I don't think someone can make it better than anyone else. It seems to me to be more like one table, broken down, which can be put back together in a different layout, skin, and sound set. Sure I could redo MMPAC in FP and it might look better than the VP version, but so could everyone else, and any that work the same, will look the same, given the same graphics.
But then what do I do with it? I could not share it at the FP site due to the rules there.
Some folks are going to dig the sound of that, some won't.
But how is feedback going to go over? Already I asked about leaf switches, and was surprised to learn what seems to be that they have to be inside the rubber (function, not display) and not behind it. That would work, it does with VP, but I expected more from FP, I thought the rubbers would bend enough to trigger those switches, not check for a hit at each point on the rubber band that has a switch there.
I wonder what will come first, a simple freeze function for Jumpman to finish it off, or ramps for FP to keep it rolling.
This all is not in response to FP, I have jet to see it, but to the hype, and the manual.
As I said, it looks like it would be easy to make good looking tables, but given one table, I don't think someone can make it better than anyone else. It seems to me to be more like one table, broken down, which can be put back together in a different layout, skin, and sound set. Sure I could redo MMPAC in FP and it might look better than the VP version, but so could everyone else, and any that work the same, will look the same, given the same graphics.
But then what do I do with it? I could not share it at the FP site due to the rules there.
Some folks are going to dig the sound of that, some won't.
But how is feedback going to go over? Already I asked about leaf switches, and was surprised to learn what seems to be that they have to be inside the rubber (function, not display) and not behind it. That would work, it does with VP, but I expected more from FP, I thought the rubbers would bend enough to trigger those switches, not check for a hit at each point on the rubber band that has a switch there.
I wonder what will come first, a simple freeze function for Jumpman to finish it off, or ramps for FP to keep it rolling.
This all is not in response to FP, I have jet to see it, but to the hype, and the manual.