Cosmic Princess (LAI, 1979)

SS Recreation BAM FizX FP Cosmic Princess (LAI, 1979) 1.7.0

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Solid State Machines
Everyone should generic pup_ssf files already but just in case I included them in the "zip"

If needed, put them in the PUPVideos folder.
FizX update to latest 3.30.03 and necessary rubbers adjustment
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Same table but now it includes the FP_PUP_SSF folder needed for SSF users.

Just extract the folder into you PUPVideos folder (if it is not there already).
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- FizX v3 update
- minor tweaks and corrections
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' Table Release v1.5.4
' - Glass height set to realistic values. This table has almost no depth (JLou noticed that)
' - Added ball destroyer, just in case a ball is stuck after tilt
' - balls per game is now saved: default 5 for 1st time
' - New minimal GameRoom (thanks JLou for the model and texture)
' - Corrected a bug that cause an error on load if fpRAM was reset
' - SSF sound bug fix by TerryRed
' - brought back the cameras for different game states
' - other sound bugs corrected that caused crashes with SSF.


BEFORE playing this version or if problems arise, it is recommended that you:
- MAKE SURE YOU'RE ON THE LATEST BAM VERSION (360 or above required)

- exit FP
- launch FP
- load the table into the GUI
- reset fpram for this table by deleting the file in C:\Emus\Future Pinball\fpRAM or via GUI in "Table Info" menu
- Start the table

There are -desktop and -vr .cfg files:
- -desktop goes to FP/BAM/cfg (rename the file to remove -desktop)
- -vr goest to FP/BAM-OPENVR/cfg (rename the file to remove -vr)


NEW STUFF:

- Press W to change between default game room (now without Einstein :D ) and new minimal room
- press R while in minimal room to change between "art wall" and "corner wall".
- B or GameStartKey + left flipper to change number of balls per game

Have fun and please, try not to find new bugs :D
' Table Release v1.5.3
' -- code changes towards performance (hopefully no more crashes either)
' -- few minor bugs squashed
' -- Cab users can now press StartKey and LeftFlipperKey to change balls per game
' -- Now it also shows on a HUD DMD
' -- 'B' Key still works (keyboard users)
' -- NEW XML FizX (JLou)
' -- Some rubber changes to behave better (JLou)
Found an issue with the table not properly resetting after tilt. Unfortunately, that required you to relaunch the table.

Now you can ruin everybody's game (remember, it's a multiplayer-enabled table) but at least there's no re-loading time in between :D
Sleep is overrated, so here is what I hope to be the last version of this table... until the next FizX update :D

' Table Release v1.5.1
' -- Correct some lights problems after Drain (Thanks JLou for pointing them out)
' -- Changed yellow lights cluster animation from sequencer to own code. I think it looks better and more accurate in comparison to the real table.
' -- got 2 flashers back that were removed due to bad glow. Kudos to TerryRed for the GlowRadius hint.
' Table Release v1.5
' -- Using AIO Example table (TerryRed & others) as base:
' -- Update to FizX 2.0
' -- New sound code
' -- FizX Tweaker (off by default. Needs to be enabled in the code if you wish to do so)
' -- Analog nudge users can now TILT too (code by blue) - change "TiltEnable" to 0 to disable
' -- If using manual ball rolling table won't tilt or play nudge sounds
' -- Changed Spinners to Toys (code by wecoc)
' -- Better playfield and backglass
' -- corrected rubbers (thanks JLou)
' -- general tweaks, minor adjustments
' -- some cleanup to reduce table size
' -- changed all inserts/lights (new approach looking more 3D. Credits go to JLou)
' -- correct inserts lighting code ( was all messed up! )
' -- added subtle coil "hummm" while flippers are up (idea from Big Indian by Popotte)
' -- nudge sound on table start doesn't play anymore

You can use Special1 and Special2 keys to change the ambient lighting.

The table is now faster too.

Make sure you have Playfield Reflections Enabled. You can also disable Cabinet Glass.

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v 1.4.1
There are now sounds for walls
New Gate sound code required small change
Fix metal guides not being metal and not triggering hit events
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