• Many thanks to Ian Longstaff for his lovely table roundups, posted on YT. And here is... WEEK SEVEN!

    Also, here's our browser games collection, for those who are playful.
Deadly Weapon (Gottlieb, 1990) VP8

VP8 Gottlieb SS Recreation Deadly Weapon (Gottlieb, 1990) VP8 v3.0 2020-01-28

No permission to download
KingZap/Joep/Destruk,
Version:3,
Gottlieb 1990,
IPD No. 645

Note from Xenonph:
This table needs a Pre-Initialized nvram file to accept coins.
Download Bally 6803 & Gottlieb GTS3 nvram pack and place contents of zip file in nvram folder, located in VPinMAME folder.
Find Bally 6803 & Gottlieb GTS3 nvram pack here..

Rules:
Use KeyUpperLeft and KeyUpperRight for the extra left and right buttons
( A and ' by default)


Scoring and gameplay
-------------------------------------
Stand up targets:

Score 5000 (3 ball) or 3000 (5 ball)

Completing all5 targets restarts sequence and rewards
advances Bonus multiplier If lit ,Extra ball If lit ,or adds 1 arrest if lit.
----------------------------------------------
Drop Targets:

Score 5000

Completing all3 targets in normal mode restarts the sequence and increses bonus if lit or adds 1 arrest if lit.
Completing all 3 targets while the "Million Times X" bonus.
round scores 1.000.000 times the multiplier and restarts the sequence.
-----------------------------------------------
Top bumpers and kicking target:

In normal mode , score 3.000 and advance pop bonus 10.000
(3-ball) or 5.000 (5-ball).

In a bonus round,score 3.000 (3-ball) or 1.000 (5-ball).
Toggels the mystery lamps ,outlane and badge lamps and EB lamp if adjusted.
in the special bonus round ,moves the flashing crime scene.
starts the light collect pop bonus flashing.
----------------------------------------------
Bottom bumoer and Slingshot

Score 30

in the special bonus round ,moves the flashing crime scene.
Toggels the mystery lamps ,outlane and badge lamps and EB lamp if adjusted.
------------------------------------------------
Left spinner

Score 1.000 or 10.000 if increase jackpot is lit.

add 10.000 if increase jackpot is lit.
Light west side lamp.If both left side & east side lamp are lit,start east side Flashing.
If yellow squad car 7 flashing ,add 1 arrest, collect any remaining squad car points ,and light add yellow batch.
------------------------------------------------
Right spinner

Score 1.000 or 10.000 if increase jackpot is lit.

add 10.000 if increase jackpot is lit.
If squad car 6 is flashing in normal mode ,add 1 arrest, collect any remaining squad car points.
If bank scene is flashing in normal mode ,collect arrest per adjustment.
-----------------------------------------------
Left hole

Score 5.000

collect skillshot award if after shootout.
Enter mystery mode when flashing.
add a yellow batch if lit.
Enter the "pik-5" mode if pik-5 is flashing.
Enter the riot bonus round if supercop is flashing.
-----------------------------------------------
Right hole

Score 5.000

collect skillshot award if after shootout.
Enter mystery mode when flashing.
add a red batch if lit.
Collect pop bonus when flashing.
-----------------------------------------------
Left outlane drain

Kicksave unlit scores 50.000(3-ball) or 20.000(5-ball)
Kicksave lit scores 5.000
----------------------------------------------
Right outlane drain

scores 50.000(3-ball) or 20.000(5-ball)
add a batch if lit
------------------------------------------------
Star rollover
Score 10

In normal mode, light increase jackpot lamps.
Spot flashing squad car if lit
------------------------------------------------
Top left rollover
Score 5.000

If squad car 3 flashing in normal mode,add 1 arrest and collect
any remaining squad car points.
If west side pump crime scene is flashing in normal mode,collect arrest per adjustment.
------------------------------------------------
Center rollover(1)
Score 20.000

If light collect pop bonus is flashing,Lights supercop and collect pop bonus lamps.
------------------------------------------------
Center rollover(2)
Score 5.000

If squad car 5 flashing in normal mode,add 1 arrest and collect
any remaining squad car points.
If Alley crime scene is flashing in normal mode,collect arrest per adjustment.
------------------------------------------------
Center rollover(3)
Score 5.000

Light Kicksave if lit per adjustment
If squad car 7 flashing in normal mode,add 1 arrest and collect
any remaining squad car points.
If Burger grill crime scene is flashing in normal mode,collect arrest per adjustment.
------------------------------------------------
Top right rollover
Score 5.000

If squad car 1 flashing in normal mode,add 1 arrest and collect
any remaining squad car points.
If Mall crime scene is flashing in normal mode,collect arrest per adjustment.
------------------------------------------------
i still got 2 pages to typre here ,so it will be done in the next release
doorgaan met pagina 4 en 5...
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