Use KeyUpperLeft and KeyUpperRight for the extra left and right buttons
( A and ' by default)
Scoring and gameplay
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Stand up targets:
Score 5000 (3 ball) or 3000 (5 ball)
Completing all5 targets restarts sequence and rewards
advances Bonus multiplier If lit ,Extra ball If lit ,or adds 1 arrest if lit.
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Drop Targets:
Score 5000
Completing all3 targets in normal mode restarts the sequence and increses bonus if lit or adds 1 arrest if lit.
Completing all 3 targets while the "Million Times X" bonus.
round scores 1.000.000 times the multiplier and restarts the sequence.
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Top bumpers and kicking target:
In normal mode , score 3.000 and advance pop bonus 10.000
(3-ball) or 5.000 (5-ball).
In a bonus round,score 3.000 (3-ball) or 1.000 (5-ball).
Toggels the mystery lamps ,outlane and badge lamps and EB lamp if adjusted.
in the special bonus round ,moves the flashing crime scene.
starts the light collect pop bonus flashing.
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Bottom bumoer and Slingshot
Score 30
in the special bonus round ,moves the flashing crime scene.
Toggels the mystery lamps ,outlane and badge lamps and EB lamp if adjusted.
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Left spinner
Score 1.000 or 10.000 if increase jackpot is lit.
add 10.000 if increase jackpot is lit.
Light west side lamp.If both left side & east side lamp are lit,start east side Flashing.
If yellow squad car 7 flashing ,add 1 arrest, collect any remaining squad car points ,and light add yellow batch.
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Right spinner
Score 1.000 or 10.000 if increase jackpot is lit.
add 10.000 if increase jackpot is lit.
If squad car 6 is flashing in normal mode ,add 1 arrest, collect any remaining squad car points.
If bank scene is flashing in normal mode ,collect arrest per adjustment.
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Left hole
Score 5.000
collect skillshot award if after shootout.
Enter mystery mode when flashing.
add a yellow batch if lit.
Enter the "pik-5" mode if pik-5 is flashing.
Enter the riot bonus round if supercop is flashing.
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Right hole
Score 5.000
collect skillshot award if after shootout.
Enter mystery mode when flashing.
add a red batch if lit.
Collect pop bonus when flashing.
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Left outlane drain
Kicksave unlit scores 50.000(3-ball) or 20.000(5-ball)
Kicksave lit scores 5.000
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Right outlane drain
scores 50.000(3-ball) or 20.000(5-ball)
add a batch if lit
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Star rollover
Score 10
In normal mode, light increase jackpot lamps.
Spot flashing squad car if lit
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Top left rollover
Score 5.000
If squad car 3 flashing in normal mode,add 1 arrest and collect
any remaining squad car points.
If west side pump crime scene is flashing in normal mode,collect arrest per adjustment.
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Center rollover(1)
Score 20.000
If light collect pop bonus is flashing,Lights supercop and collect pop bonus lamps.
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Center rollover(2)
Score 5.000
If squad car 5 flashing in normal mode,add 1 arrest and collect
any remaining squad car points.
If Alley crime scene is flashing in normal mode,collect arrest per adjustment.
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Center rollover(3)
Score 5.000
Light Kicksave if lit per adjustment
If squad car 7 flashing in normal mode,add 1 arrest and collect
any remaining squad car points.
If Burger grill crime scene is flashing in normal mode,collect arrest per adjustment.
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Top right rollover
Score 5.000
If squad car 1 flashing in normal mode,add 1 arrest and collect
any remaining squad car points.
If Mall crime scene is flashing in normal mode,collect arrest per adjustment.
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i still got 2 pages to typre here ,so it will be done in the next release
doorgaan met pagina 4 en 5...