Deadly Weapon (Gottlieb, 1990) VP8

VP8 Gottlieb SS Recreation Deadly Weapon (Gottlieb, 1990) VP8 v3.0 2020-01-28

No permission to download
KingZap/Joep/Destruk,
Version:3,
Gottlieb 1990,
IPD No. 645

Note from Xenonph:
This table needs a Pre-Initialized nvram file to accept coins.
Download Bally 6803 & Gottlieb GTS3 nvram pack and place contents of zip file in nvram folder, located in VPinMAME folder.
Find Bally 6803 & Gottlieb GTS3 nvram pack here..

Rules:
Use KeyUpperLeft and KeyUpperRight for the extra left and right buttons
( A and ' by default)


Scoring and gameplay
-------------------------------------
Stand up targets:

Score 5000 (3 ball) or 3000 (5 ball)

Completing all5 targets restarts sequence and rewards
advances Bonus multiplier If lit ,Extra ball If lit ,or adds 1 arrest if lit.
----------------------------------------------
Drop Targets:

Score 5000

Completing all3 targets in normal mode restarts the sequence and increses bonus if lit or adds 1 arrest if lit.
Completing all 3 targets while the "Million Times X" bonus.
round scores 1.000.000 times the multiplier and restarts the sequence.
-----------------------------------------------
Top bumpers and kicking target:

In normal mode , score 3.000 and advance pop bonus 10.000
(3-ball) or 5.000 (5-ball).

In a bonus round,score 3.000 (3-ball) or 1.000 (5-ball).
Toggels the mystery lamps ,outlane and badge lamps and EB lamp if adjusted.
in the special bonus round ,moves the flashing crime scene.
starts the light collect pop bonus flashing.
----------------------------------------------
Bottom bumoer and Slingshot

Score 30

in the special bonus round ,moves the flashing crime scene.
Toggels the mystery lamps ,outlane and badge lamps and EB lamp if adjusted.
------------------------------------------------
Left spinner

Score 1.000 or 10.000 if increase jackpot is lit.

add 10.000 if increase jackpot is lit.
Light west side lamp.If both left side & east side lamp are lit,start east side Flashing.
If yellow squad car 7 flashing ,add 1 arrest, collect any remaining squad car points ,and light add yellow batch.
------------------------------------------------
Right spinner

Score 1.000 or 10.000 if increase jackpot is lit.

add 10.000 if increase jackpot is lit.
If squad car 6 is flashing in normal mode ,add 1 arrest, collect any remaining squad car points.
If bank scene is flashing in normal mode ,collect arrest per adjustment.
-----------------------------------------------
Left hole

Score 5.000

collect skillshot award if after shootout.
Enter mystery mode when flashing.
add a yellow batch if lit.
Enter the "pik-5" mode if pik-5 is flashing.
Enter the riot bonus round if supercop is flashing.
-----------------------------------------------
Right hole

Score 5.000

collect skillshot award if after shootout.
Enter mystery mode when flashing.
add a red batch if lit.
Collect pop bonus when flashing.
-----------------------------------------------
Left outlane drain

Kicksave unlit scores 50.000(3-ball) or 20.000(5-ball)
Kicksave lit scores 5.000
----------------------------------------------
Right outlane drain

scores 50.000(3-ball) or 20.000(5-ball)
add a batch if lit
------------------------------------------------
Star rollover
Score 10

In normal mode, light increase jackpot lamps.
Spot flashing squad car if lit
------------------------------------------------
Top left rollover
Score 5.000

If squad car 3 flashing in normal mode,add 1 arrest and collect
any remaining squad car points.
If west side pump crime scene is flashing in normal mode,collect arrest per adjustment.
------------------------------------------------
Center rollover(1)
Score 20.000

If light collect pop bonus is flashing,Lights supercop and collect pop bonus lamps.
------------------------------------------------
Center rollover(2)
Score 5.000

If squad car 5 flashing in normal mode,add 1 arrest and collect
any remaining squad car points.
If Alley crime scene is flashing in normal mode,collect arrest per adjustment.
------------------------------------------------
Center rollover(3)
Score 5.000

Light Kicksave if lit per adjustment
If squad car 7 flashing in normal mode,add 1 arrest and collect
any remaining squad car points.
If Burger grill crime scene is flashing in normal mode,collect arrest per adjustment.
------------------------------------------------
Top right rollover
Score 5.000

If squad car 1 flashing in normal mode,add 1 arrest and collect
any remaining squad car points.
If Mall crime scene is flashing in normal mode,collect arrest per adjustment.
------------------------------------------------
i still got 2 pages to typre here ,so it will be done in the next release
doorgaan met pagina 4 en 5...
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