1 to 4 EVEL KNIEVEL FOR
CAN PLAY INSTRUCTIONS AMUSEMENT
ONLY
BONUS SCORE ADVANCES EACH TIME BALL GOES THRU FLIPPER LANES, "C" AND "Y" LANES,
HITS "CLE" TARGETS, OR HITS A LEFT SIDE DROP TARGET.
DROPPING ALL 5 DROP TARGETS LIGHTS "DOUBLE BONUS" LITE. IF "DOUBLE BONUS" LITE IS LIT,
TWICE THE LIT BONUS IS AWARDED WHEN BALL DRAINS.
EACH DROP TARGET SCORES 500 POINTS, AND ADVANCES BONUS 1 STEP.
ALL DROP TARGETS DOWN AWARDS...
1ST TIME, 5000 POINTS ARE SCORED,
"DOUBLE BONUS" LITE IS LIT.
2ND TIME, "EXTRA BALL" IS AWARDED.
3RD TIME AND EACH ADITIONAL TIME,
"SPECIAL" IS AWARDED.
SPINNER SCORES 10 POINTS. LIT SPINNER SCORES 1000 POINTS. SPINNER LITES WHEN ALL DROP TARGETS ARE HIT.
SAUCER SCORES 3,000 POINTS,
AND LITES "SUPER" LITE POINTED TO BY LIT ARROW.
ARROW LITE IS THEN ADVANCED TO NEXT POSITION. EACH 10 POINTS SCORED ADVANCES ARROW TO NEXT POSITION.
WHEN "SUPER" LITES ARE COMPLETED,
ONE FREE GAME IS AWARDED.
COMPLETING "CLE" TARGETS LITES CENTER BUMPER FOR 1000 POINTS.
COMPLETING "CYCLE" LITES OUTLANE "SPECIAL" LITES.
BALL IN LIT OUTLANE SCORES "SPECIAL"
MAXIMUM OF 1 EXTRA BALL PER BALL IN PLAY.
TILT PENALTY--BALL IN PLAY