Hot Shot (Williams, 1994) VP8

VP8 Williams SS Flipperless Recreation Hot Shot (Williams, 1994) VP8 v1.0

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Hot Shot (Williams, 1994) VP8 v1.0
by TAB, Destruk
IPD No. 3160
ROM: hshot_p8
Press Q (KeyGameSpecificKey1) to toggle Arcade Mode - which is harder.
You can only change modes when a ball is not waiting to be served.

By Default Arcade mode is OFF

In Normal Mode, press up arrow to increase power, down arrow to decrease power. Press F2 for full key layout

Thanks to Jim Castle for providing the roms, Marco Specialties for providing the manual, MrHide for providing pictures, TAB for graphics and testing, Plumb for some gameplay info.

HOT SHOT BASKETBALL RULES
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GAME #1 - 3 POINT LINE
Baskets made in front of the line (the flashing bar of lights on the playfield), are worth 2 points each, baskets made at or behind the line are worth 3 points each.

GAME #2 - 4TH QUARTER
All baskets are worth 2 points each, until the last 15 seconds of the game, then all baskets are worth 3 points each.

GAME #3 - REPEAT-A-SHOT
Make consecutive baskets to raise the point value by 2, until a miss occurs. Example: If 5 baskets in a row are made, point scoring is 2, 4, 6, 8, 10, etc. If the next basket is missed, the point value will start over at 2 points.

GAME #4 - AROUND THE WORLD
Wait for the basket to move to the front of the playfield, then every shot made moves the basket back slightly. Each basket represents a different country and bonus points are awarded for every 5 baskets made. Make the basket go all the way back and forward for a trip AROUND THE WORLD.

GAME #5 - PUSH BACK
As the basket moves forward, every shot made will push the basket back slightly. If no basket is made within a short time, the basket will begin to move forward again. The farther back the basket is pushed, the more points each basket is worth.

THESE ADDITIONAL GAMES ARE AVAILABLE ONLY WHEN PLAYING A LINKED GAME: (an optional "Linking Kit" was available to link up to 4 games for head-to-head competition)

GAME #6 - TUG-O-WAR
Every time you make a shot, your opponent's basket moves forward and your basket moves backward slightly. Shots made while basket is farther back are worth more points. Push your opponent's basket forward to the low scoring area, while pushing yours back to the high scoring area.

GAME #7 - REPEAT RACE
Wait for all players' baskets to move to the front of the playfield, then every shot made will push the basket back slightly. The first person to push their basket all the way to the back, ends the game. The person with the highest score wins. Scoring is the same as Game #3 above. HINT: The player who makes the most shots in a row, the fastest, will win.
Flyer:
Hot Shot.jpg
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