Road Runner (Atari, 1979) Sound MOD

VPX Atari SS Recreation Road Runner (Atari, 1979) Sound MOD v2.1

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Road Runner (Atari, 1979) SoundMOD v2.1
IPD No. 3517

I first would like to thank Kalavera for giving me permission to make this sound mod. I would also like to thank him for making a great table!! I also would like to thank TAB which Kalavera used his VP9 table to make his VPX mod.
I would also like to thank Arngrim for adding DOF to script for Kalavera. There is much more important info on original download page.
They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
Original Table...

I also would like to thank Flupper for his great Flasher resource table!!

I would also like to thank Thalamus for telling me how to use resource tables!!

I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script!

I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
(They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)

I would also like to thank DJRobX for showing me example of flasher script command for flasher placement in FS mode.

I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!

Version 2.1
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
Converted Wav files in sound manager to ogg format which reduces file size.
File size went from 115 MB's to 34.3 MB's!!!

Version 2.0
Added Modified version of JPSalas LUT script. (HUGE THANKS JP!!)
LUT's are toggled with the Buy-In Key.(2 Key)
Bumper pics toggled with Right Magna-Save are now saved and loaded on next table run.
FS Backdrop pics toggled with Left Magna-Save are now saved and loaded on next table run.

Version 1.1
Thanks to Vogliadicane's info I changed to his Ball Image, and set ambient (keep this low) from 29,29,29 to 0,0,0.
So the ball should look more natural. HUGE THANKS FOR THIS INFO VOGLIADICANE!!!!

Version 1.0
Lowered Rubber Physics hit height to 27.
Changed DT view settings, changed X Scale to 1, changed Y Scale to 1, Changed Z Offset to -140
Changed FS view settings, changed X Scale to 1, changed Y Scale to 1, and other settings.
Adjusted many objects so outer lines and edges were straightened. Plastics, sidewood, apron, side top and bottom rails, plungerplastic, etc.
Raised height of bumpercaps to 61, so lines are not showing through.
Raised height of halo on bumper lights so the whole bumper is covered with light when activated.
Added 6 modified wheel image pics to upper blank strip in FS view, which can be toggled with Left Magna-Save button.
(This wouldn't work with STAT's script as is, so had to modify, as you can't change pics on flashers, but you can make them visible or not, so I added 3 different flashers to same area, and just made the others not visible while viewing current. If you try adding pic to upper area with ramp or wall, it pushes the table offscreen, but when pics are done with flashers, it doesn't effect the table or push it off screen!!)
Added modified version of STAT's Change team script, so 14 different bumper pics can be toggled with Right Magna-Save button.
The second bumper pic toggled, is a white version of same bumper, which is as I saw it on IPDB.
Added BIP variable and "plungerreleasefree" sound effect to plunger, played when ball is not in plunger lane.
Added invisible wall above drain so ball doesn't jump up onto apron when draining fast.
Added Keypress of N for shutting off Mod Sounds.
Added Keypress of M for turning on Mod Sounds.
Mod Sounds are on by default, but can be shut off on Line 16 of table script by changing "SoundMod = 1" to "SoundMod = 0"
Added 25 sound effects, 5 of which are different versions of same 60's cartoon theme song.


All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..

Hope you enjoy!!
Road Runner (Atari 1979) SoundMOD v2.0b.PNG
Road Runner (Atari 1979) SoundMOD v2.0c.PNG
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Latest updates

  1. Road Runner (Atari, 1979) SoundMOD

    Version 2.1 Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)...
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  • ChatGPT @ ChatGPT:
    @Free Bally!, A pirate, known for his seafaring adventures and notorious escapades, found himself in a rather peculiar situation. After a particularly rough storm that had battered his ship and crew, he realized that they were running low on provisions and, quite embarrassingly, that he was in need of adult diapers due to an unfortunate bout of seasickness that had left him with a weakened constitution.

    With a grumble and a scowl, the pirate docked his ship at the nearest port town, a bustling marketplace known for its variety of goods and fresh seafood. He tied his ship securely at the harbor, adjusted his tricorn hat, and made his way to the market with a swagger in his step, trying to maintain his fearsome reputation despite his current mission.

    As he walked through the crowded streets, the pirate attracted curious glances from the townsfolk. His appearance was striking, with a weathered coat, a hook for a hand, and a parrot perched on his shoulder squawking,
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  • Free Bally! @ Free Bally!:
    (AI prompt) Why did the pirate have an eye patch?
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  • ChatGPT @ ChatGPT:
    @Free Bally!, Pirates are often depicted with eye patches in popular culture, but the reasons for this vary. Here are a few possible explanations:

    1. **Injury**: The most straightforward reason a pirate might wear an eye patch is that they lost an eye due to injury. Pirate battles, sword fights, and the general hazards of seafaring life could easily lead to eye injuries, necessitating an eye patch.

    2. **Myth and Stereotype**: The image of a pirate with an eye patch has become a stereotype perpetuated by movies, books, and other forms of media. It's part of the romanticized pirate image that includes peg legs, hooks for hands, and parrots on shoulders.

    3. **Preserving Night Vision**: A more interesting and practical theory suggests that pirates wore eye patches to keep one eye adapted to the dark. When moving between the bright deck and the dark below decks, a pirate could switch the patch from one eye to the other. The eye that was covered
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  • Free Bally! @ Free Bally!:
    nope... it was because a seagul shit in his eye the day after he got the new hook fitted
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  • JonPurpleHaze @ JonPurpleHaze:
    He couldn't scratch his eye, or tried and had to get the patch because of the hook...:pirat:🏴‍☠️🪝
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  • Free Bally! @ Free Bally!:
    ahh well, back to work tomorrow
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  • Free Bally! @ Free Bally!:
    Looking at Tuesday for a real day off, ahhh
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  • JonPurpleHaze @ JonPurpleHaze:
    Hope you find your keys!
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  • Free Bally! @ Free Bally!:
    But working long every darned day has (Finally!) cleared up pain in my hip that has plagued me since April
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  • Free Bally! @ Free Bally!:
    haha, naw the keys are long gone. HAVE to get a new pair of pants... Without A Hole In The Pocket!
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  • JonPurpleHaze @ JonPurpleHaze:
    Get AC 4! you :pirat:
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  • Free Bally! @ Free Bally!:
    Got AC, weather-liars say i'll need an umbrella all weekend
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  • Free Bally! @ Free Bally!:
    ohh oops
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  • Free Bally! @ Free Bally!:
    you mean the pirate game!
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  • JonPurpleHaze @ JonPurpleHaze:
    AC = Assasin's Creed...4...Black Flag.
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  • Free Bally! @ Free Bally!:
    heh, they all look like pirate queens, instead of a gig on the beach, the Law Of The Sea says they have to fight until there's only one
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  • Free Bally! @ Free Bally!:
    ahoy, have to go make some salad of fish chunks flavored to taste like crab, have a salty Friday ya scallawag!
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