by rom, SLAMT1LT, TerryRed
at 2016-10-27
Type Original
CabinetDOFLinx
Description
at 2016-10-27
Type Original
CabinetDOFLinx
Description
RulesPLEASE READ BEFORE DOWNLOADING this DOFLinx table!
If you don't have a pinball cabinet with hardware for feedback and controlled lighting....DON"T download this DOFLinx version of this table!
Instead, download the normal version of the table on SLAMT1LT's website:
Home | ULTIMATEProPinball
speak1970.wixsite.com
The DOFLinx modded tables are intended for use in a virtual pinball cabinet with feedback and lighitng, which require DOFLinx software to function.
A video that demonstrates this table in a virtual pinball cabinet running DOFLinx can be seen here:
Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current
DOFLinx.vbs script into your ‘Future Pinball\Scripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT)
DOFLinx.vbs is included with the DOFLinx install package.
DOFLinx install package download:
The current download of DOFLinx can be found through this post at vpforums:
The Virtual Pinball Forums
DOFLinx Overview - what is it and why would I want it? - posted in DOFLinx: DOFLinx can be downloaded here The Direct Output Framework R3++ beta can be downloaded here What is DOFLinx? DOFLinx is a utility to provide a bit of extra force feedback functionality in your pinball cabinet. It...www.vpforums.org
It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future Pinball\Tables" directory.
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ROBOCOP (Ultimate Edition, v1.05) (Physics 2.7) - by SLAMT1LT - DOFLinx Cabinet Edition by TerryRed
(Permission to mod this table was given by SLAMT1LT)
DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69
This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as flipper solenoids, shaker motor, contactors for drop targets-slingshots-bumpers, FIRE button, lighting effects, blower fan, beacon, strobes and more! This will work with Led-Wiz, Sainsmart USB, PacLed64, and KL25Z.
Cabinet Use:
For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers,
slingshots, bumpers, etc muted. Instead, you will only hear your cabinet's feedback devices for those actions.
The rest of the game's sounds will play normally as intended by the table author.
Desktop Use:
For desktop users: This table CAN still function normally without DOFLinx running, but you MUST have the DOFLinx.vbs script file in your "scripts" folder.
(read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PC's speakers.
Note: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this table was intended for DOFLinx cabinet use) .
Night Mode:
For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between
Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package)
for more information on how to use Night Mode.
We hope you enjoy the DOFLinx cabinet experience!
For SLAMT1LT's newest versions of his tables (without DOFLinx support), goto his website:
Home | ULTIMATEProPinball
speak1970.wixsite.com
The Rules
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Shooting Range Skill Shot
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Hit the marked target in the shooting range to get the Skill Shot. Each successful shot will increase the ball save time and the speed of the targets. 3 successful shots will award an extra ball.
NUKE Bumpers (Fury)
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Shooting the centre lane will activate each Nuke bumper. When all 3 bumpers are lit, shoot the bumpers to get the Nuke injection up to 100% , this will start a 1 minute drug crazed fury. Fury will multiply all playfield scores by 10x, 8x, 6x, 4x and 2x.
The multiplier drops every 10 seconds.
Arrest Criminal
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RoboCop scans the police database for criminals then finds them and arrests them.
Shoot the Right Ramp the first time to select a criminal (the bad guys from the first RoboCop movie), 2nd time to locate the criminal and a 3rd time to arrest the criminal. A 4th shot to the right ramp will light the Shoot Out at the RoboCop scoop
(RoboCop interogates the prisoner for the location of the secret drug hideout).
RoboCop Shoot Out
-----------------
RoboCop infiltrates the drug factory. Take out all the bad guys.
Shoot the Right Ramp 3 times to light RoboCop for Shoot Out Mode, then hit the RoboCop Kicker to start. Robocop will scan the room and pick out the targets, kill all the bad guys for the Shoot Out Bonus award.
RoboCop Mystery
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When 30 rounds of Ammmo are collected (from the Spinner), Mystery will light at the RoboCop scoop.
ED-209 Hurry Up
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ED-209 is demonstrated for OCP executives. Comply with ED-209's instructions before time runs out.
Shoot the ED-209 target bank 3 times to lower it, then shoot the ED-209 kicker to start.
Shoot ED-209 again to complete the hurry up and collect the award. Fail to comply and ED-209 opens fire and the table will shut down. Your ball will be returned to you after the sequence.
ED-209 Vs RoboCop Fight
-----------------------
Robocop and ED-209 fight each other at OCP headquarters.
Shoot the ED-209 target bank 3 times (after completing Hurry Up) to lower it, then shoot the ED-209 kicker to start. Shoot the RoboCop scoop or ED-209 scoop to score jackpots and progress the fight before the times runs out. The fight ends when Robocop blows up ED-209 (6 successful shots).
Progress is saved so you will continue where you left off until you defeat ED-209.
Cain Battle
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Hit the left ramp to confront Cain from Robocop 2. Hitting the left ramp but missing Cain will allow Cain to strike at you and inflict damage. Hit Cain enough times and you can both "Step Outside". One final hit to the left ramp will defeat Cain. The feature then resets with increased score values.
RoboCop Muiltiball
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Complete the left and right targets to initiate Multiball Phase 1. Then lock 3 balls in the RoboCop kicker to start.
The Ramps score Super Jackpots and the RoboCop kicker scores Jackpots. The left and right multiball targets increase the Jackpot value.
ED-209 Multiball
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Complete the left and right targets to initiate Multiball Phase 1. Then lock 3 balls in the ED-209 kicker to start.
The Orbits and Middle Lane scores Super Jackpots and the ED-209 target bank scores Jackpots. The left and right multiball targets increase the Jackpot value.
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