RoboCop - Dead or Alive Edition (PinEvent Lite, FizX 3.3)
Version 1.3 (Feb 2024)
Original table build by: ROM
Ultimate Pro update by: SLAMT1LT
Dead or Alive Edition, PinEvent Lite, FizX update by: TerryRed
SLAMT1LT did a massive update to Rom's original build of this table years ago for his Ultimate Pro update which completely changes this to a new game. New gameplay / rules / code, new sounds / voices / music, new lighting effects, new videos and more.
I love RoboCop, so I really wanted to add my own bit of flair to this amazing table. I've added my PinEvent Lite features for DOF, SSF, etc (PUP DMD is a future update).
I've also overhauled this table and modernized it to my own preferences for lighting, shadows, FizX physics, new art, and more. I added some new features and added many fixes that prevented game progression, etc. This makes an already great game look / sound / play absolutely amazing. I love it!
This table has been fully updated with FizX physics for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy physics on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
PinEvent Lite
I've added my PinEvent Lite features for DOF, SSF, etc (PUP DMD is a future update).
PinEvent Lite features for this table:
NOTE: PinEvent Lite tables do NOT have PUP-Pack options that include support for PUPDMD / videos / modern text, etc. That will come at a later date, when the table is upgraded to PinEvent V2.
DMDExt
Cabinet users will need to use DMDExt to mirror the FP DMD to their DMD display / real DMD. Read the included Install Instructions for more info and links on how to do this.
For an EPIC video preview of this table's updates and new features, and a gameplay demo of almost all modes, check out this video:
Thanks of course to these awesome contributors:
ROM – original table build
SLAMT1LT – Ultimate Pro update
TerryRed – Dead or Alive Edition, PinEvent, FizX updates
Schlabber34 - new pre-rendered insert images
FLEEP - new mechanical sounds
JLou - for FizX and support
Everyone at Pinball Nirvanna for ideas, examples, and support
Nailbuster - Pinup Player and SSF support
Ravarcade - for creating the awesome BAM and providing assistance with BAM features
Chris Leathley - creator of Future Pinball
DISCLAIMER:
This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
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This table is single player only.
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Desktop Static Camera Views
Playfield Video Screen
Action Buttons (digital plunger, special 1, special 2)
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TABLE OPTIONS
BAM Ray Cast Ball Shadows:
BAM Menu - Light and Post Processing settings:
Physics: FizX v3.3
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Game not running smooth? Try the following:
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TABLE REQUIREMENTS (very important!)
All of the above is included with the latest FP and BAM Essentials AIO package!
Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates.
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INSTALL INSTRUCTIONS (REQUIRED)
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How to run Future Pinball to play the table
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PROBLEMS?
Read the Install Instructions included in the table's zip file. It tells you everything you need to know!
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Table MODS
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Changelog
Dead or Alive Edition (PinEvent Lite - FizX - Table updates) by TerryRed
1.3
- updated FizX physics code (includes some fixes) and physics xml settings
- removed flipper nudge commands that are no longer needed
- updated table to reflect changes in new physics code and settings
1.2
- updated table for FizX physics v3.3 (much more efficient with CPU usage)
- new Debug options that can be enabled / disabled
- new Toggle_Static_Camera option (disables toggling the static view during attract mode with plunger button)
- use_RayCast_Shadows can now completely disable ray cast shadows (no need to disable in the BAM menu after)
1.1
- table completely updated for FizX v3.2 physics
- new Lighting settings in TABLE OPTIONS in the table script
- small fixes
- updated PuP-Pack
1.0
- completely updated entire table for FizX physics v3.0
- added FizX Tweaker Tool and HUD DMD
- added new rubbers, sling diverters, bumpers for FizX
- various table changes needed to properly work with new physics
- removed older smoke ball rolling code and commands (no need for vbs file)
- added new static desktop camera options (can be toggled during attract, or set in script)
- removed older mechanical sounds and triggers
- replaced all mechanical sounds with FLEEP sounds
- removed items / surfaces no longer being used (dark plastics, sound triggers, etc)
- updated table for all PinEvent features (except for PUP DMD and PUP Stream)
- added PUP SSF and DOF support (basic DOF for now)
- added new Ball rolling code for FP sounds and PUP SSF (detects which is enabled and works with that)
- updated BAM lighing and post processing
- added new shadowmaps to many GI bulbs and flashers and enabled ray cast shadows
- added shadowmaps TGA directly to table (cache does not need to be created)
- overhauled entire table for new lighting and shadows
- added new beacon flashers that trigger during various events
- added new BAM spotlight flashers and events for Robocop and ED209
- added new bump mapped jewel images for all inserts
- video screen will now move to an angle to be more visible (cabinet mode only)
- updated spinner toys and code to use Wecoc's spinner code
- updated / new art for plastics, sidewalls, backbox, apron, room wall, flippers
- edited ramps to remove portions that interfered with proper ball flow
- repositioned drop targets and standup targets for better ball flow and shots
- various other updates and fixes
A huge amount of work overall...so I'm sure there's lots I've forgotten to include - TerryRed
Version 1.3 (Feb 2024)
Original table build by: ROM
Ultimate Pro update by: SLAMT1LT
Dead or Alive Edition, PinEvent Lite, FizX update by: TerryRed
SLAMT1LT did a massive update to Rom's original build of this table years ago for his Ultimate Pro update which completely changes this to a new game. New gameplay / rules / code, new sounds / voices / music, new lighting effects, new videos and more.
I love RoboCop, so I really wanted to add my own bit of flair to this amazing table. I've added my PinEvent Lite features for DOF, SSF, etc (PUP DMD is a future update).
I've also overhauled this table and modernized it to my own preferences for lighting, shadows, FizX physics, new art, and more. I added some new features and added many fixes that prevented game progression, etc. This makes an already great game look / sound / play absolutely amazing. I love it!
This table has been fully updated with FizX physics for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy physics on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
PinEvent Lite
I've added my PinEvent Lite features for DOF, SSF, etc (PUP DMD is a future update).
PinEvent Lite features for this table:
- DOF (basic config, no custom animated effects... yet)
- PUP (simple backglass and speaker grill options)
- PUP SSF
- Night Mode
- TILT BOB
NOTE: PinEvent Lite tables do NOT have PUP-Pack options that include support for PUPDMD / videos / modern text, etc. That will come at a later date, when the table is upgraded to PinEvent V2.
DMDExt
Cabinet users will need to use DMDExt to mirror the FP DMD to their DMD display / real DMD. Read the included Install Instructions for more info and links on how to do this.
For an EPIC video preview of this table's updates and new features, and a gameplay demo of almost all modes, check out this video:
Thanks of course to these awesome contributors:
ROM – original table build
SLAMT1LT – Ultimate Pro update
TerryRed – Dead or Alive Edition, PinEvent, FizX updates
Schlabber34 - new pre-rendered insert images
FLEEP - new mechanical sounds
JLou - for FizX and support
Everyone at Pinball Nirvanna for ideas, examples, and support
Nailbuster - Pinup Player and SSF support
Ravarcade - for creating the awesome BAM and providing assistance with BAM features
Chris Leathley - creator of Future Pinball
DISCLAIMER:
This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
====================================================================
====================================================================
This table is single player only.
====================================================================
Desktop Static Camera Views
- during attract mode only, you can press plunger to toggle integrated static desktop camera views
- if you want to use your own BAM camera settings, or a FP camera view, then you must disable this feature in TABLE OPTIONS in the table script
Playfield Video Screen
- the playfield video screen will adjust for a better view in cabinet mode
Action Buttons (digital plunger, special 1, special 2)
- all buttons/keys will act as an autoplunger during gameplay
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TABLE OPTIONS
BAM Ray Cast Ball Shadows:
- this table was created to look best with the new BAM Ray Cast Ball shadows
- this feature is ENABLED on the table script by default
- this feature requires a fast video card, and will use much more of your GPU
- if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it)
BAM Menu - Light and Post Processing settings:
- BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings
- this is required to ensure that all lighting is set correctly at all times
- on this table, you can make changes to the Ambient and Diffusion Lighting in the table script in TABLE OPTIONS
Physics: FizX v3.3
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Game not running smooth? Try the following:
- run FP in Fullscreen, not Windowed
- disable RayCast Ball Shadows in TABLE OPTIONS (in table script)
- disable Reflections options in FP's Video / Rendering settings
- reduce / disable Antialiasing in FP's Video / Rendering settings
- disable any SSAO options in BAM plugins menu (disabled by default)
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TABLE REQUIREMENTS (very important!)
- all Visual C Runtime updates
- DirectX
- Future Pinball
- the latest BAM update
- FuturePinball.exe and FPLoader.exe patched for 4 GB access
- BAM Settings files installed
- FizX 1K ball model (for more accurate physics, default.zip in BAM folder)
- the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
All of the above is included with the latest FP and BAM Essentials AIO package!
Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates.
BAM - FP - Future Pinball and BAM Essentials - All in One - COMPLETE
FUTURE PINBALL AND BAM ESSENTIALS - ALL IN ONE - COMPLETE by TerryRed v2.4 - Feb 2024 BAM version: 1.5-373 BAM-OpenVR version: 1.5-373 DMDExt: 2.2.1.0 AIO Example Table and Tutorial: 3.30.03 The FP and BAM Essentials AIO package includes...
pinballnirvana.com
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INSTALL INSTRUCTIONS (REQUIRED)
- PLEASE read the Install Instructions (included with the table's zip file)
- it shows you how to check what version of BAM you have installed
- it shows you how to install all the REQUIRED items above
- it shows you how to easily setup FP and BAM with the REQUIRED settings
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How to run Future Pinball to play the table
- PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM
====================================================================
PROBLEMS?
Read the Install Instructions included in the table's zip file. It tells you everything you need to know!
====================================================================
Table MODS
- please read the Disclaimer in the Install Instructions included with the table
- please ask me first, as I am still updating this table
====================================================================
Changelog
Dead or Alive Edition (PinEvent Lite - FizX - Table updates) by TerryRed
1.3
- updated FizX physics code (includes some fixes) and physics xml settings
- removed flipper nudge commands that are no longer needed
- updated table to reflect changes in new physics code and settings
1.2
- updated table for FizX physics v3.3 (much more efficient with CPU usage)
- new Debug options that can be enabled / disabled
- new Toggle_Static_Camera option (disables toggling the static view during attract mode with plunger button)
- use_RayCast_Shadows can now completely disable ray cast shadows (no need to disable in the BAM menu after)
1.1
- table completely updated for FizX v3.2 physics
- new Lighting settings in TABLE OPTIONS in the table script
- small fixes
- updated PuP-Pack
1.0
- completely updated entire table for FizX physics v3.0
- added FizX Tweaker Tool and HUD DMD
- added new rubbers, sling diverters, bumpers for FizX
- various table changes needed to properly work with new physics
- removed older smoke ball rolling code and commands (no need for vbs file)
- added new static desktop camera options (can be toggled during attract, or set in script)
- removed older mechanical sounds and triggers
- replaced all mechanical sounds with FLEEP sounds
- removed items / surfaces no longer being used (dark plastics, sound triggers, etc)
- updated table for all PinEvent features (except for PUP DMD and PUP Stream)
- added PUP SSF and DOF support (basic DOF for now)
- added new Ball rolling code for FP sounds and PUP SSF (detects which is enabled and works with that)
- updated BAM lighing and post processing
- added new shadowmaps to many GI bulbs and flashers and enabled ray cast shadows
- added shadowmaps TGA directly to table (cache does not need to be created)
- overhauled entire table for new lighting and shadows
- added new beacon flashers that trigger during various events
- added new BAM spotlight flashers and events for Robocop and ED209
- added new bump mapped jewel images for all inserts
- video screen will now move to an angle to be more visible (cabinet mode only)
- updated spinner toys and code to use Wecoc's spinner code
- updated / new art for plastics, sidewalls, backbox, apron, room wall, flippers
- edited ramps to remove portions that interfered with proper ball flow
- repositioned drop targets and standup targets for better ball flow and shots
- various other updates and fixes
A huge amount of work overall...so I'm sure there's lots I've forgotten to include - TerryRed