Indiana Jones - Fortune and Glory Edition (PinEvent Lite, FizX 3.3)

SS Original Table BAM FizX FP Indiana Jones - Fortune and Glory Edition (PinEvent Lite, FizX 3.3) 1.3

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Indiana Jones - Fortune and Glory Edition (PinEvent Lite, FizX 3.3)

Version 1.3 (Feb 2024)

Original wip table build by: GLXB & Highlnder00
Ultimate Pro update by: SLAMT1LT
Fortune and Glory Edition, PinEvent Lite, FizX update by: TerryRed

Do not make the mistake in thinking this is the same as the Stern table. The layout and art are where the similarities end. SLAMT1LT did a massive update to the older WIP build of this table years ago for his Ultimate Pro update which completely changes this to a new game. New gameplay / rules / code, new sounds / voices / music, new lighting effects, new videos, new freeshots / action button and more.

I've never played the original (real) Stern table (only the VP version). Once I played the FP Ultimate Pro table, I was blown away, and it has become one of my favorite all time tables. BAM has had many new updates and new features added since the original Ultimate Pro table was released years ago. I'm a big Indy fan, so I really wanted to add my own bit of flair to this amazing table.

I've also overhauled this table and modernized it to my own preferences for lighting, shadows, FizX physics, and more. I added some new features and many fixes that prevented game progression, etc. This table takes full advantage of BAM's latest features with full dynamic lighting and ray cast shadows and shadowmaps to create a stunning visual pinball showcase! Top that off with all new FLEEP mechanical sounds! This makes an already great game look / sound / play absolutely amazing. I love it!

FizX V3 for FP.png

This table has been fully updated with FizX physics for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy physics on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!

PinEvent Lite


I've added my PinEvent Lite features for DOF, SSF, etc (PUP DMD is a future update).

PinEvent Lite features for this table:
  • DOF (basic config, no custom animated effects... yet)
  • PUP (simple backglass and speaker grill options)
  • Night Mode

NOTE: PinEvent Lite tables do NOT have PUP-Pack options that include support for PUPDMD / videos / modern text, etc. That will come at a later date, when the table is upgraded to PinEvent V2.


Cabinet users will need to use DMDExt to mirror the FP DMD to their DMD display / real DMD. Read the included Install Instructions for more info and links on how to do this.


For an EPIC video preview of this table's updates and new features, and a gameplay demo of almost all modes, check out this video:

Thanks of course to these awesome contributors:

GLXB & Highlnder00 – original wip table build
SLAMT1LT – Ultimate Pro update
TerryRed – Fortune and Glory, PinEvent, FizX updates
Schlabber34 - new pre-rendered insert images
FLEEP - new mechanical sounds
JLou - for FizX and support
Everyone at Pinball Nirvanna for ideas, examples, and support
Nailbuster - Pinup Player and SSF support
Ravarcade - for creating the awesome BAM and providing assistance with BAM features
Chris Leathley - creator of Future Pinball


This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!


screenshot - desktop.png

screenshot - cabinet.png

screenshot - inserts.png

screenshot - swordsman.png

screenshot - indy.png


This table is single player only.


Desktop Static Camera Views

  • during attract mode only, you can press plunger to toggle integrated static desktop camera views
  • if you want to use your own BAM camera settings, or a FP camera view, then you must disable this feature in TABLE OPTIONS in the table script

Playfield Video Screen
  • during attract mode, left flipper will toggle the position if the playfield video screen

Indy animated model
  • you can have an animated Indy character on the playfield, in the game room, or not at all
  • this can be set in TABLE OPTIONS near the top of the table script

Action Buttons (digital plunger, special 1, special 2)
  • all buttons/keys will act as an autoplunger during gameplay
  • all buttons/keys will act as activate ACTION or FREESHOT when they are lit



On the apron you will see lights for Action and Freeshot. These indicate when you can use these functions. They are activated with plunger, special 1, special 2 buttons.

  • green = launch ball
  • red = shoot the swordsman
  • yellow = toggle next active scene
  • a Freeshot can be used when you are in a mode and want to instantly make the lit shot
  • the Freeshot light will light up orange when you are allowed to make a Freeshot
  • you get an additional Freeshot on each new ball
  • Freeshots can be stacked up if you don’t use them
  • not all lit shots are allowed for a Freeshot
  • there are other times when you are NOT allowed to make a Freeshot (you’ll hear a buzz if you try) such as when a ball is held, a ball is in a kicker, a mode starts, during some video sequences, etc.

screenshot - apron.png



BAM Ray Cast Ball Shadows:
  • this table was created to look best with the new BAM Ray Cast Ball shadows
  • this feature is ENABLED on the table script by default
  • this feature requires a fast video card, and will use much more of your GPU
  • if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it)
To disable this feature, you MUST disable it in TABLE OPTIONS (in the table script)

BAM Menu - Light and Post Processing settings:

  • BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings
  • this is required to ensure that all lighting is set correctly at all times
  • on this table, you can make changes to the Ambient and Diffusion Lighting in the table script in TABLE OPTIONS

Physics: FizX v3.3


Game not running smooth? Try the following:

  • run FP in Fullscreen, not Windowed
  • disable RayCast Ball Shadows in TABLE OPTIONS (in table script)
  • disable Reflections options in FP's Video / Rendering settings
  • reduce / disable Antialiasing in FP's Video / Rendering settings
  • disable any SSAO options in BAM plugins menu (disabled by default)


TABLE REQUIREMENTS (very important!)
  • all Visual C Runtime updates
  • DirectX
  • Future Pinball
  • the latest BAM update
  • FuturePinball.exe and FPLoader.exe patched for 4 GB access
  • BAM Settings files installed
  • FizX 1K ball model (for more accurate physics, in BAM folder)
  • the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings

All of the above is included with the latest FP and BAM Essentials AIO package!

Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates.


  • PLEASE read the Install Instructions (included with the table's zip file)
  • it shows you how to check what version of BAM you have installed
  • it shows you how to install all the REQUIRED items above
  • it shows you how to easily setup FP and BAM with the REQUIRED settings
It's super easy, and only takes minutes to do!


How to run Future Pinball to play the table
  • PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM



Read the Install Instructions included in the table's zip file. It tells you everything you need to know!


Table MODS
  • please read the Disclaimer in the Install Instructions included with the table
  • please ask me first, as I am still updating this table



Fortune and Glory Edition (PinEvent Lite - FizX - Table updates) by TerryRed


- updated FizX physics code (includes some fixes) and physics xml settings
- removed flipper nudge commands that are no longer needed
- updated table to reflect changes in new physics code and settings


- updated table for FizX physics v3.3 (much more efficient with CPU usage)
- new Debug options that can be enabled / disabled
- new Toggle_Static_Camera option (disables toggling the static view during attract mode with plunger button)
- use_RayCast_Shadows can now completely disable ray cast shadows (no need to disable in the BAM menu after)


- table completely updated for FizX v3.2 physics
- new Lighting settings in TABLE OPTIONS in the table script
- small fixes
- updated PuP-Pack


- completely updated entire table for FizX physics v3.0
- added FizX Tweaker Tool and HUD DMD
- various table changes needed to properly work with new physics
- added new rubbers, sling diverters, bumpers for FizX
- removed old EM kickers in bumpers (no longer needed)
- removed older smoke ball rolling code and commands (no need for vbs file)
- removed older mechanical sounds and triggers
- replaced all mechanical sounds with FLEEP sounds
- removed items / surfaces no longer being used (dark plastics, sound triggers, etc)
- updated table for all PinEvent features (except for PUP DMD and PUP Stream)
- added PUP SSF and DOF support (basic DOF for now)
- added new Ball rolling code for FP sounds and PUP SSF (detects which is enabled and works with that)
- updated lighing and post processing
- added new shadowmaps to many GI bulbs and flashers and enabled ray cast shadows
- added shadowmaps TGA directly to table (no cache needs to be created)
- overhauled entire table for new lighting and shadows
- replaced some flasher bulbs with real flashers
- changed spotlights to real BAM spotlights
- updated spinner toys to use Wecoc's spinner toy code and one trigger
- added new static desktop camera options (can be toggled during attract, or set in script)
- added new apron art, lights, ring models for ACTION and FREESHOT functions
- added fixes to update "time left" in realtime on the DMD
- completely overhauled rules and code for FREESHOT
- new freeshot rule: you get additional FREESHOT on each new ball
- new freeshot rule: you can use more than one freeshot during a scene (but not for every lit shot)
- new freeshot rule: you can choose how much Thrust Boost you get during Crystal Skull Scene 1 if using a Freeshot
- freeshot / action / autoplunger can all be controlled with plunger / special 1 / special 2 buttons
- added option to change location of video screen (backwall, backramp, apron - can be toggled during attract, or set in script)
- fixed bugs that prevented progression when all scenes were lit for any movie
- new light insert images, and new decal cut outs (overlay layer)
- new Indy animated model with options to show him on the playfield, in the room, or not at all
- various other fixes and updates

A huge amount of work I'm sure there's lots I've forgotten to include - TerryRed
First release
Last update
4.93 star(s) 14 ratings

Latest updates

  1. 1.3 - FizX update and fixes

    - updated FizX physics code (includes some fixes) and physics xml settings - removed flipper...
  2. 1.2 - FizX 3.3

    - updated table for FizX physics v3.3 (much more efficient with CPU usage) - new Debug options...
  3. 1.1

    1.1 - table completely updated for FizX v3.2 physics - new Lighting settings in TABLE OPTIONS...

Latest reviews

Very well done,
Upvote 1
Thanks so much Terry. I foresee many an hour being spent on this gem.
Upvote 1
good table
Upvote 1
awesome, tnx for this effort..
Upvote 1
As always, another masterpiece!
Upvote 1
Fantastic job Terry, as usual. Really breathed life into the old table, "breath of God or something" ... ; ))

Great lighting effects really sets a moody feel to the game. Sound and video clips are nicely appropriate to gameplay. Play is smooth and lively, target shots are very doable with accurate action off the flippers, bumpers and rubbers.

No problems loading, all the directions and info you need are provided. Just make sure you update BAM to at least version 365 before loading the table so there are no problems.

Thanks very much for this one
Upvote 1
Fantastic table!!! Sooo much fun!! Terry is the man!! Always look forward to his tables... Thank you so much for the work you put into it... CANNOT wait until until the next one...
Upvote 1
Great table, thank you.
Upvote 1
Love it !
Thanks Terry
Upvote 1
Upvote 1
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