Slick Chick (Gottlieb, 1963) v2.0
Table: martinB and Carlucci
IPD No. 2208
This table uses my self-programmed routine for a realistic score-reel reset. The different sounds come from the original Slick Chick. All lights are switched on and off like in the original. For the Center Target lights, this means that the current light turns off when the count starts, and the next light turns on only after the points have been counted. Beside score-reels and credits, when game is over the status of all lights get stored, so when you close FP and restart the Slick Chick you see it like you left it.
Across the Special-2-Key you can choose whether the ball is automatically or manually lifted into the plunger lane. In the "Manual" setting (standard), the ball is lifted by pressing the "L" key.
"TILT" disqualifies the entire game and not just the current ball!
The standard playfield image has a size of 1024 x 2048 pixels. If you like a higher resolution please choose "Spielfeld2048" as "Playfield Image" in the table-propertys in the editor. For further use of this playfield the table must get saved.
Table: martinB and Carlucci
IPD No. 2208
This table uses my self-programmed routine for a realistic score-reel reset. The different sounds come from the original Slick Chick. All lights are switched on and off like in the original. For the Center Target lights, this means that the current light turns off when the count starts, and the next light turns on only after the points have been counted. Beside score-reels and credits, when game is over the status of all lights get stored, so when you close FP and restart the Slick Chick you see it like you left it.
Across the Special-2-Key you can choose whether the ball is automatically or manually lifted into the plunger lane. In the "Manual" setting (standard), the ball is lifted by pressing the "L" key.
"TILT" disqualifies the entire game and not just the current ball!
The standard playfield image has a size of 1024 x 2048 pixels. If you like a higher resolution please choose "Spielfeld2048" as "Playfield Image" in the table-propertys in the editor. For further use of this playfield the table must get saved.