Strike Zone (Williams, 1984) VP8

VP8 Williams SS Bowler Flipperless Recreation Strike Zone (Williams, 1984) VP8 v1.0 2020-01-28

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Strike_Zone
by Destruk, TAB

Rules:
There are three steps to launching a puck down the alley -
1- X Placement
2 - Direction Indicator
3 - Release/Throw

Plunger Key cycles, Left/Right flipper keys move left and right.

KeyUpperLeft ( "A" by default) selects game type.

Too easy compared to the real thing.
The backboard lights may not be accurately placed.

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GAME PLAY
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Before the game begins, players press a button on the front of cabinet to select the type of scoring desired.

* REGULATION - Scoring is identical to official bowling.

* ADVANCE -
Frame 1 2 3 4 5 6 7 8 9 10 w1x w2x
X 300 600 900 1200 300 600 900 1200 300 600 900 1200
/ 200 400 600 800 200 400 600 800 200 400 600 800

* STRIKE-90 - This game scores 90 for a strike, 60 for a spare. The player continues to shoot as long as he achieves strikes.

* FLASH - Strike and spare scores are indicated by flashing lights. The lights stop flashing when pins are hit on the first shot.

* TRIPLE STRIKE - There are three shots per frame. Scoring is 300 points for a strike, 200 points for a two-shot spare, 100 points for a three-shot spare. With no strike or spare, the pin count is the score.
ROM------------------>
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