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Second Release Version 4.0
The graphics are based on my recent VP Supersonic release. This VPM version
uses the new VPM 1.20, to map the actual VPM display to my own large score reels.
I fixed the problem of flippers passing in front of the reel/lite images at the
bottom of the table, by turning just those effected lites into droppable wall lites.
This has the same dip adjust function that I put into my recent Future Spa VPM release.
You can still make simple adjustments from the menu.
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First Release Version 3.0
Here is the first VPinMamed version of Supersonic, so it requires the Roms,
which are NOT included.
It is also a Hybrid, with lots of extra code to enable the backglass and the large display.
The graphics have been completely re-done, so it is now a "Dark" table.
I've added target graphics on the drop targets, thanks to Destruk for his custom ball trick!
Because this is a hybrid, and the scores for the backbox and jumbo score have to be kept seperatly,
the real VPinMame score, and the locally kept score are usually different, mainly because of timing differences.
I have managed to keep them fairly close however.
I have set the VPinMame display on my machine to compact size (the smallest)
and changed the display color to 1,1,1 or nearly black. This is the closest I could
come to hiding the VPinMame display. If it doesn't show up when you start the game ,
this is why. You can of coarse change it back if you wish.
As usual, feel free to mention any problems!
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Thanks all...
Kurt Herman
scapino@nwlink.com